Planeshift

Planeshift contains 146 cards.
It is part of Invasion block.
Ertai, the Corrupted

Ertai, the Corrupted {2}{w}{u}{b}

Legendary Creature - Human Wizard
{U}, {T}, Sacrifice a creature or enchantment: Counter target spell.
Altered by Phyrexian science, corrupted by black mana, and twisted by rage, Ertai still looked in the mirror and saw only glory.
3/4
Skyship Weatherlight

Skyship Weatherlight {4}

Legendary Artifact
When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library.
{4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.
Tahngarth, Talruum Hero

Tahngarth, Talruum Hero {3}{r}{r}

Legendary Creature - Minotaur Warrior
Vigilance
{1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
4/4
Aura Blast

Aura Blast {1}{w}

Instant
Destroy target enchantment.
Draw a card.
"None of your history books mention me?" laughed Daria. "They will now."
Aurora Griffin

Aurora Griffin {3}{w}

Creature - Griffin
Flying
{W}: Target permanent becomes white until end of turn.
Though a fierce fighter, its true value is that it inspires beleaguered forces.
2/2
Disciple of Kangee

Disciple of Kangee {2}{w}

Creature - Human Wizard
{U}, {T}: Target creature gains flying and becomes blue until end of turn.
When no birds are available, Kangee's disciples fill the sky with anything that's willing to fight.
2/2
Dominaria's Judgment

Dominaria's Judgment {2}{w}

Instant
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
Guard Dogs

Guard Dogs {3}{w}

Creature - Hound
{2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
"A good guard is alert. A great guard is also loyal."
—Benalish kennelmaster
2/2
Heroic Defiance

Heroic Defiance {1}{w}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
"Wear courage as your armor. Wield honor as your blade."
—Gerrard
Hobble

Hobble {2}{w}

Enchantment - Aura
Enchant creature
When Hobble enters the battlefield, draw a card.
Enchanted creature can't attack.
Enchanted creature can't block if it's black.
Honorable Scout

Honorable Scout {w}

Creature - Human Soldier Scout
When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.
"I've faced your kind before. This time I'm ready for you."
1/1
Lashknife Barrier

Lashknife Barrier {2}{w}

Enchantment
When Lashknife Barrier enters the battlefield, draw a card.
If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
March of Souls

March of Souls {4}{w}

Sorcery
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
Orim's Chant

Orim's Chant {w}

Instant
Kicker {W}
Target player can't cast spells this turn.
If Orim's Chant was kicked, creatures can't attack this turn.
Planeswalker's Mirth

Planeswalker's Mirth {2}{w}

Enchantment
{3}{W}: Target opponent reveals a card at random from his or her hand. You gain life equal to that card's converted mana cost.
"I enjoy a good joke as much as the next guy."
—Commodore Guff
Pollen Remedy

Pollen Remedy {w}

Instant
Kicker—Sacrifice a land.
Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If Pollen Remedy was kicked, prevent the next 6 damage this way instead.
Samite Elder

Samite Elder {2}{w}

Creature - Human Cleric
{T}: Creatures you control gain protection from the colors of target permanent you control until end of turn.
1/2
Samite Pilgrim

Samite Pilgrim {1}{w}

Creature - Human Cleric
Domain — {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
1/1
Sunscape Battlemage

Sunscape Battlemage {2}{w}

Creature - Human Wizard
Kicker {1}{G} and/or {2}{U}
When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.
When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
2/2
Sunscape Familiar

Sunscape Familiar {1}{w}

Creature - Wall
Defender
Green spells and blue spells you cast cost {1} less to cast.
The spirits of fallen battlemages can serve their guilds as familiars by joining with any physical form.
0/3
Surprise Deployment

Surprise Deployment {3}{w}

Instant
Cast Surprise Deployment only during combat.
You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand.
Voice of All

Voice of All {2}{w}{w}

Creature - Angel
Flying
As Voice of All enters the battlefield, choose a color.
Voice of All has protection from the chosen color.
2/2
Allied Strategies

Allied Strategies {4}{u}

Sorcery
Domain — Target player draws a card for each basic land type among lands he or she controls.
Each commander looked at the others and wondered who would be first to break the alliance.
Arctic Merfolk

Arctic Merfolk {1}{u}

Creature - Merfolk
Kicker—Return a creature you control to its owner's hand.
If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.
1/1
Confound

Confound {1}{u}

Instant
Counter target spell that targets a creature.
Draw a card.
"Did I know Szat would betray us?" Urza asked quizzically. "I was counting on it."