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Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Djinn Illuminatus

Djinn Illuminatus {5}{U/R}{U/R}

Creature - Djinn
Flying
Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost.
3/5
Avatar of Discord

Avatar of Discord {B/R}{B/R}{B/R}

Creature - Avatar
Flying
When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.
Such is the power of Rakdos that even his shadow takes on a cruel life of its own.
5/3
Allosaurus Rider

Allosaurus Rider {5}{G}{G}

Creature - Elf Warrior
You may exile two green cards from your hand rather than pay this spell's mana cost.
Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
1+*/1+*
Dirtcowl Wurm

Dirtcowl Wurm {4}{G}

Creature - Wurm
Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.
Few of Rath's rivers follow a steady course, so many new channels are carved for them.
3/4
Revenant

Revenant {4}{B}

Creature - Spirit
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
"Not again."
—Hans
*/*
Monstrous Hound

Monstrous Hound {3}{R}

Creature - Dog
Monstrous Hound can't attack unless you control more lands than defending player.
Monstrous Hound can't block unless you control more lands than attacking player.
"Stay."
4/4
Lightning Dragon

Lightning Dragon {2}{R}{R}

Creature - Dragon
Flying
Echo {2}{R}{R}
{R}: Lightning Dragon gets +1/+0 until end of turn.
4/4
Beast of Burden

Beast of Burden {6}

Artifact Creature - Golem
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
"If it is meant to be nothing but a machine," Karn finally asked Jhoira, "why did Urza build it to be like me?"
*/*
False Prophet

False Prophet {2}{W}{W}

Creature - Human Cleric
When False Prophet dies, exile all creatures.
"You lived for Serra's love. Will you not die for it?"
2/2
Overtaker

Overtaker {1}{U}

Creature - Merfolk Spellshaper
{3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
1/1
Rathi Assassin

Rathi Assassin {2}{B}{B}

Creature - Phyrexian Zombie Mercenary Assassin
{1}{B}{B}, {T}: Destroy target tapped nonblack creature.
{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2/2
Avatar of Hope

Avatar of Hope {6}{W}{W}

Creature - Avatar
If you have 3 or less life, this spell costs {6} less to cast.
Flying
Avatar of Hope can block any number of creatures.
4/9
Creeping Mold

Creeping Mold {2}{G}{G}

Sorcery
Destroy target artifact, enchantment, or land.
"Mold could catch you."
—Suq'Ata insult
Diabolic Edict

Diabolic Edict {1}{B}

Instant
Target player sacrifices a creature.
Greven il-Vec lifted Vhati off his feet. "The fall will give you time to think on your failure."
Lobotomy

Lobotomy {2}{U}{B}

Sorcery
Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.
Shock

Shock {R}

Instant
Shock deals 2 damage to any target.
"Once I saw a goblin shouting at a thunderstorm. He lost the argument pretty quickly."
—Wandering mage
Vexing Shusher

Vexing Shusher {R/G}{R/G}

Creature - Goblin Shaman
This spell can't be countered.
{R/G}: Target spell can't be countered.
The stench of bloodcap mushrooms on the breath is enough to ward off even the most potent magics, especially when combined with a special chant: "Hushhh."
2/2
Oona's Blackguard

Oona's Blackguard {1}{B}

Creature - Faerie Rogue
Flying
Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
1/1
Shriekmaw

Shriekmaw {4}{B}

Creature - Elemental
Fear
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke {1}{B}
3/2
Earwig Squad

Earwig Squad {3}{B}{B}

Creature - Goblin Rogue
Prowl {2}{B}
When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles.
5/3
Cenn's Tactician

Cenn's Tactician {W}

Creature - Kithkin Soldier
{W}, {T}: Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
"A well-trained force brings peace . . . which brings more time for training!"
1/1