Rivals of Ixalan Promos

Rivals of Ixalan Promos contains 73 cards.
Released: 2018-01-19
Bishop of Binding

Bishop of Binding {3}{W}

Creature - Vampire Cleric
When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.
Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
Paladin of Atonement

Paladin of Atonement {1}{W}

Creature - Vampire Knight
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.
When Paladin of Atonement dies, you gain life equal to its toughness.
For every wound there is a blessing; for every death, a reckoning.
Radiant Destiny

Radiant Destiny {2}{W}

As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Slaughter the Strong

Slaughter the Strong {1}{W}{W}

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
"Cut the beasts out from under them and their strength is nothing."
—Vona of Iedo, Butcher of Magan
Sphinx's Decree

Sphinx's Decree {1}{W}

Each opponent can't cast instant or sorcery spells during that player's next turn.
"Be still."
Temple Altisaur

Temple Altisaur {4}{W}

Creature - Dinosaur
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
"Kinjalli sculpted humans from clay, but the dinosaurs were carved from unyielding stone."
—Itzama the Crested
Trapjaw Tyrant

Trapjaw Tyrant {3}{W}{W}

Creature - Dinosaur
Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
"I would advise you not to struggle."
Zetalpa, Primal Dawn

Zetalpa, Primal Dawn {6}{W}{W}

Legendary Creature - Elder Dinosaur
Flying, double strike, vigilance, trample, indestructible
The sky takes flight and the earth trembles.
Admiral's Order

Admiral's Order {1}{U}{U}

Raid — If you attacked with a creature this turn, you may pay {U} rather than pay this spell's mana cost.
Counter target spell.
"Damn the cannons, mates. Charge!"
Crafty Cutpurse

Crafty Cutpurse {3}{U}

Creature - Human Pirate
When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.
Possession is eleven-tenths of the pirate code.
Induced Amnesia

Induced Amnesia {2}{U}

When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.
When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
Kumena's Awakening

Kumena's Awakening {2}{U}{U}

At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
Nezahal, Primal Tide

Nezahal, Primal Tide {5}{U}{U}

Legendary Creature - Elder Dinosaur
Nezahal, Primal Tide can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Release to the Wind

Release to the Wind {2}{U}

Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
"Here and gone like a fleeting breeze."
Seafloor Oracle

Seafloor Oracle {2}{U}{U}

Creature - Merfolk Wizard
Whenever a Merfolk you control deals combat damage to a player, draw a card.
Where the light falls dim and blue on broken ships, secrets lie unclaimed.
Silvergill Adept

Silvergill Adept {1}{U}

Creature - Merfolk Wizard
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}.
When Silvergill Adept enters the battlefield, draw a card.
Timestream Navigator

Timestream Navigator {1}{U}

Creature - Human Pirate Wizard
{2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing.
Warkite Marauder

Warkite Marauder {1}{U}

Creature - Human Pirate
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
Champion of Dusk

Champion of Dusk {3}{B}{B}

Creature - Vampire Knight
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
"Drench these golden streets in the blood of our enemies."
Dead Man's Chest

Dead Man's Chest {1}{B}

Enchantment - Aura
Enchant creature an opponent controls
When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast nonland cards from among them for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.
Dire Fleet Poisoner

Dire Fleet Poisoner {1}{B}

Creature - Human Pirate
When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
Mastermind's Acquisition

Mastermind's Acquisition {2}{B}{B}

Choose one —
• Search your library for a card, put it into your hand, then shuffle your library.
• Choose a card you own from outside the game and put it into your hand.
Another piece of a nefarious puzzle.
Tetzimoc, Primal Death

Tetzimoc, Primal Death {4}{B}{B}

Legendary Creature - Elder Dinosaur
{B}, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn.
When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it.
Tomb Robber

Tomb Robber {2}{B}

Creature - Human Pirate
{1}, Discard a card: Tomb Robber explores.
Twilight Prophet

Twilight Prophet {2}{B}{B}

Creature - Vampire Cleric
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.