Portal Second Age

Portal Second Age contains 165 cards.
Released: 1998-06-24
Abyssal Nightstalker

Abyssal Nightstalker {3}{b}

Creature - Nightstalker
Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.
2/2
Ancient Craving

Ancient Craving {3}{b}

Sorcery
You draw three cards and you lose 3 life.
"Knowledge demands sacrifice."
—Tojira, swamp queen
Bloodcurdling Scream

Bloodcurdling Scream {x}{b}

Sorcery
Target creature gets +X/+0 until end of turn.
"I have all the weapons my enemies have—and far deeper rage."
—Tojira, swamp queen
Brutal Nightstalker

Brutal Nightstalker {3}{b}{b}

Creature - Nightstalker
When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card.
3/2
Chorus of Woe

Chorus of Woe {b}

Sorcery
Creatures you control get +1/+0 until end of turn.
When nightstalkers sing, nothing in creation sleeps.
Coercion

Coercion {2}{b}

Sorcery
Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
"Human tenderness is simply weakness in a pretty package."
—Tojira, swamp queen
Cruel Edict

Cruel Edict {1}{b}

Sorcery
Target opponent sacrifices a creature.
"Such a fragile organ, the brain."
—Tojira, swamp queen
Dakmor Bat

Dakmor Bat {1}{b}

Creature - Bat
Flying
The bat thrives on what underestimates it.
1/1
Dakmor Plague

Dakmor Plague {3}{b}{b}

Sorcery
Dakmor Plague deals 3 damage to each creature and each player.
The tiniest cough can be deadlier than the fiercest dragon.
Dakmor Scorpion

Dakmor Scorpion {1}{b}

Creature - Scorpion
A scorpion this big you won't find curled up in your boot. Maybe around your boot, but not in it.
2/1
Dakmor Sorceress

Dakmor Sorceress {5}{b}

Creature - Human Wizard
Dakmor Sorceress's power is equal to the number of Swamps you control.
*/4
Dark Offering

Dark Offering {4}{b}{b}

Sorcery
Destroy target nonblack creature. You gain 3 life.
"Our greatest hope has become our enemy's greatest triumph."
—Restela, Alaborn marshal
Foul Spirit

Foul Spirit {2}{b}

Creature - Spirit
Flying
When Foul Spirit enters the battlefield, sacrifice a land.
3/2
Hand of Death

Hand of Death {2}{b}

Sorcery
Destroy target nonblack creature.
The touch of death is never gentle.
Hidden Horror

Hidden Horror {1}{b}{b}

Creature - Horror
When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.
4/4
Kiss of Death

Kiss of Death {4}{b}{b}

Sorcery
Kiss of Death deals 4 damage to target opponent. You gain 4 life.
"I'd sooner lock lips with a viper. At least I might walk away from that."
—Elvish scout
Lurking Nightstalker

Lurking Nightstalker {b}{b}

Creature - Nightstalker
Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.
The shadows know.
1/1
Mind Rot

Mind Rot {2}{b}

Sorcery
Target player discards two cards.
Moaning Spirit

Moaning Spirit {2}{b}

Creature - Spirit
Flying
The dead sing their own lullabies.
2/1
Muck Rats

Muck Rats {b}

Creature - Rat
"Just as some fool said it couldn't get worse, the rats began to show up."
—Alaborn soldier
1/1
Nightstalker Engine

Nightstalker Engine {4}{b}

Creature - Nightstalker
Nightstalker Engine's power is equal to the number of creature cards in your graveyard.
Part metal, part bone, and all death.
*/3
Predatory Nightstalker

Predatory Nightstalker {3}{b}{b}

Creature - Nightstalker
When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature.
3/2
Prowling Nightstalker

Prowling Nightstalker {3}{b}

Creature - Nightstalker
Prowling Nightstalker can't be blocked except by black creatures.
Silent as a serpent, twisted as a lone bog tree, evil as Tojira's heart.
2/2
Raiding Nightstalker

Raiding Nightstalker {2}{b}

Creature - Nightstalker
Swampwalk
"Our steeds need food, water, stabling. Theirs just need prey."
—Restela, Alaborn marshal
2/2
Rain of Daggers

Rain of Daggers {4}{b}{b}

Sorcery
Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
Knives in the sky, cries in the air, and blood on the ground.