Planar Chaos

Mesa Enchantress

Mesa Enchantress {1}{W}{W}

Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
She shepherds mysteries and dust as others would a flock of sheep.
0/2
Related card: Verduran Enchantress
Mycologist

Mycologist {1}{W}

Creature - Human Druid
At the beginning of your upkeep, put a spore counter on Mycologist.
Remove three spore counters from Mycologist: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: You gain 2 life.
0/2
Related card: Elvish Farmer
Porphyry Nodes

Porphyry Nodes {W}

Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Porphyry Nodes.
Related card: Drop of Honey
Revered Dead

Revered Dead {1}{W}

Creature - Spirit Soldier
{W}: Regenerate Revered Dead.
"The mists coalesced into silent warriors. We charged them and broke through their lines, only to see them swirl and re-form behind us."
—Golas Mahr, black knight
1/1
Related card: Drudge Skeletons
Sinew Sliver

Sinew Sliver {1}{W}

Creature - Sliver
All Sliver creatures get +1/+1.
As the muscle cords of the creature twitched, Hanna saw an unsettling unanimity in the others' rippling flesh. She didn't know what it meant, but she urged Sisay to keep the ship at a safe distance.
1/1
Related card: Muscle Sliver
Sunlance

Sunlance {W}

Sorcery
Sunlance deals 3 damage to target nonwhite creature.
"It's easy for the innocent to speak of justice. They seldom feel its terrible power."
—Orim, Samite inquisitor
Related card: Strafe
Aeon Chronicler

Aeon Chronicler {3}{U}{U}

Creature - Avatar
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X—{X}{3}{U}. X can't be 0.
Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
*/*
Aquamorph Entity

Aquamorph Entity {2}{U}{U}

Creature - Shapeshifter
As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
Morph {2}{U}
*/*
Auramancer's Guise

Auramancer's Guise {2}{U}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
"Consider not what the mask hides, but what it can reveal."
Body Double

Body Double {4}{U}

Creature - Shapeshifter
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
Where the dead outnumbered the living, mimics scavenged faces from the fallen.
0/0
Braids, Conjurer Adept

Braids, Conjurer Adept {2}{U}{U}

Legendary Creature - Human Wizard
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
The rifted multiverse became a sea of conflicting realities, each peopled by possible versions of every living being.
2/2
Chronozoa

Chronozoa {3}{U}

Creature - Illusion
Flying
Vanishing 3
When Chronozoa dies, if it had no time counters on it, create two tokens that are copies of it.
3/3
Dichotomancy

Dichotomancy {7}{U}{U}

Sorcery
For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent. Put those cards onto the battlefield under your control, then that player shuffles.
Suspend 3—{1}{U}{U}
Dismal Failure

Dismal Failure {2}{U}{U}

Instant
Counter target spell. Its controller discards a card.
"Two magi could trade spells all day and never crown a victor. The real battle is not one of power but of will. If your confidence breaks, so too shall you."
—Venser
Dreamscape Artist

Dreamscape Artist {1}{U}

Creature - Human Spellshaper
{2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
He's mastered the art of sleight of land.
1/1
Erratic Mutation

Erratic Mutation {2}{U}

Instant
Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's mana value. Put all cards revealed this way on the bottom of your library in any order.
Jodah's Avenger

Jodah's Avenger {5}{U}

Creature - Shapeshifter
{0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow.
4/4
Magus of the Bazaar

Magus of the Bazaar {1}{U}

Creature - Human Wizard
{T}: Draw two cards, then discard three cards.
"Some trade in goods, some in secrets. My soul has walked the futures, and I offer the rare coin of possibility."
0/1
Pongify

Pongify {U}

Instant
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Some spellcrafting mistakes go on to become spells of their own.
Reality Acid

Reality Acid {2}{U}

Enchantment - Aura
Enchant permanent
Vanishing 3
When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.
Shaper Parasite

Shaper Parasite {1}{U}{U}

Creature - Illusion
Morph {2}{U}
When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.
2/3
Spellshift

Spellshift {3}{U}

Instant
Counter target instant or sorcery spell. Its controller reveals cards from the top of their library until they reveal an instant or sorcery card. That player may cast that card without paying its mana cost. Then the player shuffles.
Synchronous Sliver

Synchronous Sliver {4}{U}

Creature - Sliver
All Sliver creatures have vigilance.
"With a twitch of its muscles, its timeline forks. Then, just as quickly, its two selves reintegrate. Causality, strangely, seems not to mind."
—Rukarumel, field journal
3/3
Tidewalker

Tidewalker {2}{U}

Creature - Elemental
Tidewalker enters the battlefield with a time counter on it for each Island you control.
Vanishing
Tidewalker's power and toughness are each equal to the number of time counters on it.
*/*
Timebender

Timebender {U}

Creature - Human Wizard
Morph {U}
When Timebender is turned face up, choose one —
• Remove two time counters from target permanent or suspended card.
• Put two time counters on target permanent with a time counter on it or suspended card.
1/1