Japan Junior Tournament

Japan Junior Tournament contains 12 cards.
Released: 2003-01-01
Individual cards released between 2003-01-01 and 2008-07-01.
Base set size: 12 cards.
Volcanic Hammer

Volcanic Hammer {1}{R}

Sorcery
Volcanic Hammer deals 3 damage to any target.
Cast the weight as though it were a die, to see a rival's fate.
Giant Growth

Giant Growth {G}

Instant
Target creature gets +3/+3 until end of turn.
Related card: Brute Force
Slith Firewalker

Slith Firewalker {R}{R}

Creature - Slith
Haste
Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
The slith incubate in the Great Furnace's heat, emerging on Mirrodin's surface only when the four suns have aligned overhead.
1/1
Sakura-Tribe Elder

Sakura-Tribe Elder {1}{G}

Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
大蛇の領地には墓石が無い。死んだ戦士は木の苗と共に埋められ、死して後に森の一部となるのだ。
1/1
Soltari Priest

Soltari Priest {W}{W}

Creature - Soltari Cleric
Protection from red
Shadow
"In Rath," the priest said, "there is even greater need for prayer."
2/1
Glorious Anthem

Glorious Anthem {1}{W}{W}

Enchantment
Creatures you control get +1/+1.
Once heard, the battle song of an angel becomes part of the listener forever.
Related cards: Faithful Disciple Gaea's Anthem
Two-Headed Dragon

Two-Headed Dragon {4}{R}{R}

Creature - Dragon
Flying
Menace
Two-Headed Dragon can block an additional creature each combat.
{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.
4/4
Royal Assassin

Royal Assassin {1}{B}{B}

Creature - Human Assassin
{T}: Destroy target tapped creature.
Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
1/1
Shard Phoenix

Shard Phoenix {4}{R}

Creature - Phoenix
Flying
Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying.
{R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate only during your upkeep.
2/2
Whirling Dervish

Whirling Dervish {G}{G}

Creature - Human Monk
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
Amid this whirling hurricane of blades, there is no calm eye in which the hapless can find shelter.
1/1
Related card: Dunerider Outlaw
Elvish Champion

Elvish Champion {1}{G}{G}

Creature - Elf
Other Elf creatures get +1/+1 and have forestwalk.
"We've endured your slights to Gaea with the grace of tolerance. Now behold the grace of our ferocity."
2/2
Mad Auntie

Mad Auntie {2}{B}

Creature - Goblin Shaman
Other Goblin creatures you control get +1/+1.
{T}: Regenerate another target Goblin.
One part cunning, one part wise, and many, many parts demented.
2/2