Gatecrash Promos

Gatecrash Promos contains 9 cards.
Released: 2013-01-26
Nightveil Specter

Nightveil Specter {U/B}{U/B}{U/B}

Creature - Specter
Flying
Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library.
You may play cards exiled with Nightveil Specter.
2/3
Skarrg Goliath

Skarrg Goliath {6}{G}{G}

Creature - Beast
Trample
Bloodrush{5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.
"They bind us with their laws. We free ourselves with nature's fist."
—Nikya of the Old Ways
9/9
Consuming Aberration

Consuming Aberration {3}{U}{B}

Creature - Horror
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
*/*
Fathom Mage

Fathom Mage {2}{G}{U}

Creature - Human Wizard
Evolve
Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.
1/1
Firemane Avenger

Firemane Avenger {2}{R}{W}

Creature - Angel
Flying
Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.
3/3
Foundry Champion

Foundry Champion {4}{R}{W}

Creature - Elemental Soldier
When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control.
{R}: Foundry Champion gets +1/+0 until end of turn.
{W}: Foundry Champion gets +0/+1 until end of turn.
4/4
Rubblehulk

Rubblehulk {4}{R}{G}

Creature - Elemental
Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush{1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
*/*
Treasury Thrull

Treasury Thrull {4}{W}{B}

Creature - Thrull
Extort
Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
4/4
Zameck Guildmage

Zameck Guildmage {G}{U}

Creature - Elf Wizard
{G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
{G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
2/2