Eldritch Moon Promos

Harmless Offering

Harmless Offering {2}{R}

Sorcery
Target opponent gains control of target permanent you control.
"Such an adorable face!"
Impetuous Devils

Impetuous Devils {2}{R}{R}

Creature - Devil
Trample, haste
When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.
At the beginning of the end step, sacrifice Impetuous Devils.
6/1
Mirrorwing Dragon

Mirrorwing Dragon {3}{R}{R}

Creature - Dragon
Flying
Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
4/5
Nahiri's Wrath

Nahiri's Wrath {2}{R}

Sorcery
As an additional cost to cast this spell, discard X cards.
Nahiri's Wrath deals damage equal to the total mana value of the discarded cards to each of up to X target creatures and/or planeswalkers.
"You brought this upon yourself, Sorin!"
Stromkirk Occultist

Stromkirk Occultist {2}{R}

Creature - Vampire Horror
Trample
Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Madness {1}{R}
3/2
Eldritch Evolution

Eldritch Evolution {1}{G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Emrakul's Evangel

Emrakul's Evangel {2}{G}

Creature - Human Horror
{T}, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
"In times like these, be particularly wary of those who claim they can save your soul."
—Alena, trapper of Kessig
3/2
Ishkanah, Grafwidow

Ishkanah, Grafwidow {4}{G}

Legendary Creature - Spider
Reach
Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.
{6}{B}: Target opponent loses 1 life for each Spider you control.
3/5
Permeating Mass

Permeating Mass {G}

Creature - Spirit
Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass.
Woodland geists concluded that Emrakul would be unable to warp the denizens of the forest if the geists got there first.
1/3
Spirit of the Hunt

Spirit of the Hunt {1}{G}{G}

Creature - Wolf Spirit
Flash
When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
The bonds of the pack transcend time and death.
3/3
Splendid Reclamation

Splendid Reclamation {3}{G}

Sorcery
Return all land cards from your graveyard to the battlefield tapped.
"No matter how much a plane has suffered, there is a way to restore it."
—Nissa Revane
Splendid Reclamation

Splendid Reclamation {3}{G}

Sorcery
Return all land cards from your graveyard to the battlefield tapped.
"No matter how much a plane has suffered, there is a way to restore it."
—Nissa Revane
Ulvenwald Observer

Ulvenwald Observer {4}{G}{G}

Creature - Treefolk
Whenever a creature you control with toughness 4 or greater dies, draw a card.
"I tell you, the trees were closing in! It's by the grace of the Heron alone that I made it out of the Ulvenwald!"
—Ricton, traveling merchant
6/6
Ulvenwald Observer

Ulvenwald Observer {4}{G}{G}

Creature - Treefolk
Whenever a creature you control with toughness 4 or greater dies, draw a card.
"I tell you, the trees were closing in! It's by the grace of the Heron alone that I made it out of the Ulvenwald!"
—Ricton, traveling merchant
6/6
Bloodhall Priest

Bloodhall Priest {2}{B}{R}

Creature - Vampire Cleric
Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.
Madness {1}{B}{R}
4/4
Gisa and Geralf

Gisa and Geralf {2}{U}{B}

Legendary Creature - Human Wizard
When Gisa and Geralf enters the battlefield, mill four cards.
Once during each of your turns, you may cast a Zombie creature spell from your graveyard.
"These fiends are slightly less tolerable than you."
"A sentiment that warms my heart, sister."
4/4
Grim Flayer

Grim Flayer {B}{G}

Creature - Human Warrior
Trample
Whenever Grim Flayer deals combat damage to a player, surveil 3.
Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
2/2
Heron's Grace Champion

Heron's Grace Champion {2}{G}{W}

Creature - Human Knight
Flash
Lifelink
When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.
3/3
Heron's Grace Champion

Heron's Grace Champion {2}{G}{W}

Creature - Human Knight
Flash
Lifelink
When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.
Sigarda was the last uncorrupted archangel, but she would not have to fight alone.
3/3
Spell Queller

Spell Queller {1}{W}{U}

Creature - Spirit
Flash
Flying
When Spell Queller enters the battlefield, exile target spell with mana value 4 or less.
When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
2/3
Tamiyo, Field Researcher

Tamiyo, Field Researcher {1}{G}{W}{U}

Legendary Planeswalker - Tamiyo
[+1]: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.
[–2]: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
[–7]: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
Loyalty:
4
Ulrich of the Krallenhorde
Ulrich, Uncontested Alpha

Ulrich of the Krallenhorde {3}{R}{G}

Legendary Creature - Human Werewolf
Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.
4/4
Card has other part: Ulrich, Uncontested Alpha
Ulrich, Uncontested Alpha
Ulrich of the Krallenhorde

Ulrich, Uncontested Alpha

Legendary Creature - Werewolf
(Color indicator: Ulrich, Uncontested Alpha is red and green)
Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.
6/6
Card has other part: Ulrich of the Krallenhorde
Lupine Prototype

Lupine Prototype {2}

Artifact Creature - Wolf Construct
Lupine Prototype can't attack or block unless a player has no cards in hand.
"Ludevic saw it in a dream and set to work immediately, every detail already known. Can such genius be taught?"
—Stitcher Geralf
5/5
Soul Separator

Soul Separator {3}

Artifact
{5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.