Planechase

Planechase contains 212 cards.
Akroma's Vengeance

Akroma's Vengeance {4}{w}{w}

Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling {3}
Ixidor had only to imagine their ruin and Akroma made it so.
Congregate

Congregate {3}{w}

Instant
Target player gains 2 life for each creature on the battlefield.
"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing."
—Song of All, canto 642
Kor Sanctifiers

Kor Sanctifiers {2}{w}

Creature - Kor Cleric
Kicker {W}
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
"Why keep such trinkets? They only add weight to your travels."
2/3
Oblivion Ring

Oblivion Ring {2}{w}

Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Orim's Thunder

Orim's Thunder {2}{w}

Instant
Kicker {R}
Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature.
Prison Term

Prison Term {1}{w}{w}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
Soul Warden

Soul Warden {w}

Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
"One does not question the size or shape of the grains of sand in an hourglass. Nor do I question the temperament of the souls under my guidance."
1/1
Broodstar

Broodstar {8}{u}{u}

Creature - Beast
Affinity for artifacts
Flying
Broodstar's power and toughness are each equal to the number of artifacts you control.
*/*
Fabricate

Fabricate {2}{u}

Sorcery
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
"The secret to invention is to see something in your mind, then find where it hides in the world."
Keep Watch

Keep Watch {2}{u}

Instant
Draw a card for each attacking creature.
"I see their moral dilemmas. I see their raw courage. I see their self-sacrifice. I see our victory."
Master of Etherium

Master of Etherium {2}{u}

Artifact Creature - Vedalken Wizard
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
"Only a mind unfettered with the concerns of the flesh can see the world as it truly is."
*/*
Qumulox

Qumulox {6}{u}{u}

Creature - Beast
Affinity for artifacts
Flying
Even the clouds bend themselves to Memnarch's will, eager to swallow those who oppose him.
5/4
Sarcomite Myr

Sarcomite Myr {2}{u}

Artifact Creature - Myr
{2}: Sarcomite Myr gains flying until end of turn.
{2}, Sacrifice Sarcomite Myr: Draw a card.
"A horrible sight, yes, but the sounds . . . Its twanging tendons and grinding gears are almost musical."
—Brudiclad, Telchor engineer
2/1
Thirst for Knowledge

Thirst for Knowledge {2}{u}

Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
Lymph, the fluid essence of blinkmoths, is prized by wizards for the rush of intellect it provides.
Vedalken Engineer

Vedalken Engineer {1}{u}

Creature - Vedalken Artificer
{T}: Add two mana of any one color to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Art is unknown to the vedalken—for them, all creations must serve a purpose.
1/1
Whiplash Trap

Whiplash Trap {3}{u}{u}

Instant - Trap
If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost.
Return two target creatures to their owners' hands.
Ascendant Evincar

Ascendant Evincar {4}{b}{b}

Legendary Creature - Vampire
Flying
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
His soul snared by an angel's curse, Crovax twisted heroism into its purest shadow.
3/3
Beacon of Unrest

Beacon of Unrest {3}{b}{b}

Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
A vertical scream pierces the night air and echoes doom through the clouds.
Beseech the Queen

Beseech the Queen {2/b}{2/b}{2/b}

Sorcery
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.
Those who hear her go mad with inspiration.
Cadaverous Knight

Cadaverous Knight {2}{b}

Creature - Zombie Knight
Flanking
{1}{B}{B}: Regenerate Cadaverous Knight.
Grieve for the soul in death dishonored.
—Shadow Guild saying
2/2
Consume Spirit

Consume Spirit {x}{1}{b}

Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.
Corpse Harvester

Corpse Harvester {3}{b}{b}

Creature - Zombie Wizard
{1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library.
3/3
Cruel Revival

Cruel Revival {4}{b}

Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Few Cabal fighters fear death. They fear what follows it.
Dark Ritual

Dark Ritual {b}

Instant
Add {B}{B}{B} to your mana pool.
"If there is such a thing as too much power, I have not discovered it."
—Volrath
Death Baron

Death Baron {1}{b}{b}

Creature - Zombie Wizard
Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.
For the necromancer barons, killing and recruitment are one and the same.
2/2