Planar Chaos

Planar Chaos contains 168 cards.
It is part of Time Spiral block.
Aven Riftwatcher

Aven Riftwatcher {2}{w}

Creature - Bird Rebel Soldier
Flying
Vanishing 3
When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.
2/3
Benalish Commander

Benalish Commander {3}{w}

Creature - Human Soldier
Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
Suspend X—{X}{W}{W}. X can't be 0.
Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token.
*/*
Crovax, Ascendant Hero

Crovax, Ascendant Hero {4}{w}{w}

Legendary Creature - Human
Other white creatures get +1/+1.
Nonwhite creatures get -1/-1.
Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.
Crovax was destined for an angel's curse, but one warped timeline saw the noble redeemed.
4/4
Dawn Charm

Dawn Charm {1}{w}

Instant
Choose one —
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.
Dust Elemental

Dust Elemental {2}{w}{w}

Creature - Elemental
Flash
Flying; fear
When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.
6/6
Ghost Tactician

Ghost Tactician {4}{w}

Creature - Spirit Spellshaper
{W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn.
Its ethereal hand confers a lifetime of experience with combat and steel.
2/5
Heroes Remembered

Heroes Remembered {6}{w}{w}{w}

Sorcery
You gain 20 life.
Suspend 10—{W}
Magus of the Tabernacle

Magus of the Tabernacle {3}{w}

Creature - Human Wizard
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
The Tabernacle's disciples channel the emanations from Pendrell Vale, spreading its paradoxical demand to be both worshipped and left alone.
2/6
Mantle of Leadership

Mantle of Leadership {1}{w}

Enchantment - Aura
Flash
Enchant creature
Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.
Pallid Mycoderm

Pallid Mycoderm {3}{w}

Creature - Fungus
At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.
Remove three spore counters from Pallid Mycoderm: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.
2/4
Poultice Sliver

Poultice Sliver {2}{w}

Creature - Sliver
All Slivers have "{2}, {T}: Regenerate target Sliver."
"Its broad claw suggests a chitinous shield, but in fact it conceals glands that secrete a remarkably swift healing agent."
—Rukarumel, field journal
2/2
Rebuff the Wicked

Rebuff the Wicked {w}

Instant
Counter target spell that targets a permanent you control.
"I cannot teach you their brand of magic, but I can teach you how to defend against it."
—Tavalus, priest of Korlis
Retether

Retether {3}{w}

Sorcery
Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way.
The rifts reach into infinite time streams, bringing the divergent products of alternate pasts into the present.
Riftmarked Knight

Riftmarked Knight {1}{w}{w}

Creature - Human Rebel Knight
Protection from black; flanking
Suspend 3—{1}{W}{W}
When the last time counter is removed from Riftmarked Knight while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste.
2/2
Saltblast

Saltblast {3}{w}{w}

Sorcery
Destroy target nonwhite permanent.
Dominaria erodes with each passing gust.
Saltfield Recluse

Saltfield Recluse {2}{w}

Creature - Human Rebel Cleric
{T}: Target creature gets -2/-0 until end of turn.
He remembers a past of light and healing. But he lives the bitter present—parching salt, scouring wind, and the withering heat of the desert.
1/2
Serra's Boon

Serra's Boon {2}{w}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
"The light of an angel's glance is warm, but her fixed stare blinds and burns."
—Calexis, deacon of the New Order of Serra
Shade of Trokair

Shade of Trokair {3}{w}

Creature - Shade
{W}: Shade of Trokair gets +1/+1 until end of turn.
Suspend 3—{W}
1/2
Stonecloaker

Stonecloaker {2}{w}

Creature - Gargoyle
Flash
Flying
When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.
When Stonecloaker enters the battlefield, exile target card from a graveyard.
3/2
Stormfront Riders

Stormfront Riders {4}{w}

Creature - Human Soldier
Flying
When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand.
Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.
4/3
Voidstone Gargoyle

Voidstone Gargoyle {3}{w}{w}

Creature - Gargoyle
Flying
As Voidstone Gargoyle enters the battlefield, name a nonland card.
The named card can't be cast.
Activated abilities of sources with the chosen name can't be activated.
3/3
Whitemane Lion

Whitemane Lion {1}{w}

Creature - Cat
Flash
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
Saltfield nomads call a sudden storm a "whitemane."
2/2
Calciderm

Calciderm {2}{w}{w}

Creature - Beast
Shroud
Vanishing 4
5/5
Malach of the Dawn

Malach of the Dawn {2}{w}{w}

Creature - Angel
Flying
{W}{W}{W}: Regenerate Malach of the Dawn.
"The sun rises, but the world still feels dark. Pray for the arrival of the malachim—they'll bring Dawn to the world and to our hearts."
—Sister Betje, Miracles of the Saints
2/4
Mana Tithe

Mana Tithe {w}

Instant
Counter target spell unless its controller pays {1}.
"Those who seek to upset the balance must be taxed for such ambitions."
—Verithain, mesa high priest