Portal Three Kingdoms

Portal Three Kingdoms contains 180 cards.
Released: 1999-05-01
Alert Shu Infantry

Alert Shu Infantry {2}{w}

Creature - Human Soldier
Vigilance
Kongming's predecessor helped Liu Bei win the battle of Fancheng by recognizing and defeating Cao Ren's use of the dreaded "Eight Gold Locks" formation.
2/2
Eightfold Maze

Eightfold Maze {2}{w}

Instant
Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step.
Destroy target attacking creature.
Empty City Ruse

Empty City Ruse {w}

Sorcery
Target opponent skips all combat phases of his or her next turn.
Out of time and options, Kongming was forced to bluff at Xicheng. He tricked an army of 150,000 Wei by leaving the city gates open and calmly playing the zither.
False Defeat

False Defeat {3}{w}

Sorcery
Return target creature card from your graveyard to the battlefield.
"All warfare is based on deception."
—Sun Tzu, Art of War (trans. Giles)
Flanking Troops

Flanking Troops {2}{w}{w}

Creature - Human Soldier
Whenever Flanking Troops attacks, you may tap target creature.
Following the battle of Redcliffs, both Liu Bei and Sun Quan coveted the province of Jingzhou. After Sun Quan's troops failed to capture it, Liu Bei's succeeded.
2/2
Guan Yu, Sainted Warrior

Guan Yu, Sainted Warrior {3}{w}{w}

Legendary Creature - Human Soldier Warrior
Horsemanship
When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
3/5
Related card: Liu Bei, Lord of Shu
Guan Yu's 1,000-Li March

Guan Yu's 1,000-Li March {4}{w}{w}

Sorcery
Destroy all tapped creatures.
"He Guan Yu covered the ground on a thousand-li horse; / With dragon blade he took each pass by force."
Huang Zhong, Shu General

Huang Zhong, Shu General {2}{w}{w}

Legendary Creature - Human Soldier
Huang Zhong, Shu General can't be blocked by more than one creature.
"Virile in war, he kept the north in fear;
His prodigies subdued the western sphere."
2/3
Kongming, "Sleeping Dragon"

Kongming, "Sleeping Dragon" {2}{w}{w}

Legendary Creature - Human Advisor
Other creatures you control get +1/+1.
"Such a lord as this—all virtues' height—
Had never been, nor ever was again."
2/2
Kongming's Contraptions

Kongming's Contraptions {3}{w}

Creature - Human Soldier
{T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate this ability only during the declare attackers step and only if you've been attacked this step.
2/4
Liu Bei, Lord of Shu

Liu Bei, Lord of Shu {3}{w}{w}

Legendary Creature - Human Soldier
Horsemanship
Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.
"Only wisdom and virtue can truly win men's devotion."
—Liu Bei
2/4
Related cards: Guan Yu, Sainted Warrior Zhang Fei, Fierce Warrior
Loyal Retainers

Loyal Retainers {2}{w}

Creature - Human Advisor
Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared.
1/1
Misfortune's Gain

Misfortune's Gain {3}{w}

Sorcery
Destroy target creature. Its owner gains 4 life.
The mourning families of commanders and generals were often given land, valuables, or money to compensate for their losses.
Pang Tong, "Young Phoenix"

Pang Tong, "Young Phoenix" {1}{w}{w}

Legendary Creature - Human Advisor
{T}: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
". . . It was Pang Tong's boat-connecting scheme
That let Zhou Yu accomplish his great deed."
1/2
Peach Garden Oath

Peach Garden Oath {w}

Sorcery
You gain 2 life for each creature you control.
"We three, though of separate ancestry, join in brotherhood . . . . We dare not hope to be together always but hereby vow to die the selfsame day."
—Peach Garden Oath
Rally the Troops

Rally the Troops {w}

Instant
Cast Rally the Troops only during the declare attackers step and only if you've been attacked this step.
Untap all creatures you control.
Ravages of War

Ravages of War {3}{w}

Sorcery
Destroy all lands.
"Thorn bushes spring up wherever the army has passed. Lean years follow in the wake of a great war." —Lao Tzu, Tao Te Ching (trans. Feng and English)
Riding Red Hare

Riding Red Hare {2}{w}

Sorcery
Target creature gets +3/+3 and gains horsemanship until end of turn.
One of the greatest steeds in the empire, Red Hare could travel a thousand li a day and climb hills as if running on flat ground.
Shu Cavalry

Shu Cavalry {2}{w}

Creature - Human Soldier
Horsemanship
In establishing the Shu kingdom, Liu Bei's forces fought against Ma Chao at Chengdu. Eventually, Ma Chao surrendered and became one of Liu Bei's Tiger Generals.
2/2
Shu Defender

Shu Defender {2}{w}

Creature - Human Soldier
Whenever Shu Defender blocks, it gets +0/+2 until end of turn.
Confronting Cao Cao's army at Steepslope Bridge, Zhang Fei bellowed, "I am Zhang Fei of Yan! Who dares fight me to the death?" Cao Cao's army cowered and fled.
2/2
Shu Elite Companions

Shu Elite Companions {4}{w}

Creature - Human Soldier
Horsemanship
Throughout the three kingdoms, important generals were often guarded by small groups of expert soldiers known as "elite companions."
3/3
Shu Elite Infantry

Shu Elite Infantry {3}{w}

Creature - Human Soldier
Kongming's first campaign against the Wei kingdom was a rousing success until an arrogant Shu general, Ma Su, foolishly lost the city of Jieting.
3/3
Shu Farmer

Shu Farmer {1}{w}

Creature - Human
{T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared.
"The common folk are ceaselessly active. The fields are fertile and the soil productive, and neither flood nor drought plagues us."
—A Shu diplomat
1/1
Shu Foot Soldiers

Shu Foot Soldiers {2}{w}

Creature - Human Soldier
Liu Bei lost many men at the battle of Runan because of his lack of strategy. It wasn't until he met Kongming that he began to truly succeed as a leader.
2/3
Shu General

Shu General {3}{w}

Creature - Human Soldier
Vigilance; horsemanship
2/2