Magic Origins

Magic Origins contains 293 cards.
Akroan Jailer

Akroan Jailer {w}

Creature - Human Soldier
{2}{W}, {T}: Tap target creature.
He ensures escape attempts are just that—attempts.
1/1
Ampryn Tactician

Ampryn Tactician {2}{w}{w}

Creature - Human Soldier
When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
"It's all a game. You shouldn't get too attached to the pieces."
3/3
Anointer of Champions

Anointer of Champions {w}

Creature - Human Cleric
{T}: Target attacking creature gets +1/+1 until end of turn.
"Arise. You have been anointed by the light. Go forth and fight without fear, for you shall be victorious."
1/1
Archangel of Tithes

Archangel of Tithes {1}{w}{w}{w}

Creature - Angel
Flying
As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures.
As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
3/5
Auramancer

Auramancer {2}{w}

Creature - Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
"In memories, we can find our deepest reserves of strength."
2/2
Aven Battle Priest

Aven Battle Priest {5}{w}

Creature - Bird Cleric
Flying
When Aven Battle Priest enters the battlefield, you gain 3 life.
When the shadow of the aven falls across the battlefield, hope rises in the hearts of the soldiers.
3/3
Blessed Spirits

Blessed Spirits {2}{w}

Creature - Spirit
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.
Not all heroes die in armor.
2/2
Celestial Flare

Celestial Flare {w}{w}

Instant
Target player sacrifices an attacking or blocking creature.
"You were defeated the moment you declared your aggression."—Gideon Jura
Charging Griffin

Charging Griffin {3}{w}

Creature - Griffin
Flying
Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.
Four claws, two wings, one beak, no fear.
2/2
Cleric of the Forward Order

Cleric of the Forward Order {1}{w}

Creature - Human Cleric
When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.
War after war, a healer's enemy is always the same—death itself.
2/2
Consul's Lieutenant

Consul's Lieutenant {w}{w}

Creature - Human Soldier
First strike
Renown 1
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
2/1
Enlightened Ascetic

Enlightened Ascetic {1}{w}

Creature - Cat Monk
When Enlightened Ascetic enters the battlefield, you may destroy target enchantment.
"I do not reject the gods. I reject their authority, their pettiness, and their arrogance."
1/1
Enshrouding Mist

Enshrouding Mist {w}

Instant
Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
True faith is letting the blade fall without parry. True cunning is using that moment to strike a deadly blow.
Gideon's Phalanx

Gideon's Phalanx {5}{w}{w}

Instant
Create four 2/2 white Knight creature tokens with vigilance.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.
Grasp of the Hieromancer

Grasp of the Hieromancer {1}{w}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
"There is power in abandon, but far more in control."—Warden Hixus, to Kytheon
Hallowed Moonlight

Hallowed Moonlight {1}{w}

Instant
Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead.
Draw a card.
Creatures of darkness instinctively hide from the light.
Healing Hands

Healing Hands {2}{w}

Sorcery
Target player gains 4 life.
Draw a card.
The ethereal touch brings relief. The physical touch brings peace.
Heavy Infantry

Heavy Infantry {4}{w}

Creature - Human Soldier
When Heavy Infantry enters the battlefield, tap target creature an opponent controls.
Doors, walls, skulls . . . it matters not. All barriers will be broken.
3/4
Hixus, Prison Warden

Hixus, Prison Warden {3}{w}{w}

Legendary Creature - Human Soldier
Flash
Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield.
4/4
Knight of the Pilgrim's Road

Knight of the Pilgrim's Road {2}{w}

Creature - Human Knight
Renown 1
"To be a knight, Gideon, is to be the shield for the meek against the cruel."
3/2
Knight of the White Orchid

Knight of the White Orchid {w}{w}

Creature - Human Knight
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.
2/2
Knightly Valor

Knightly Valor {4}{w}

Enchantment - Aura
Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance.
Enchanted creature gets +2/+2 and has vigilance.
Kytheon, Hero of Akros Gideon, Battle-Forged

Kytheon, Hero of Akros {w}

Legendary Creature - Human Soldier
At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.
{2}{W}: Kytheon gains indestructible until end of turn.
2/1
Card has other part: Gideon, Battle-Forged
Gideon, Battle-Forged Kytheon, Hero of Akros

Gideon, Battle-Forged

Planeswalker - Gideon
(Color indicator: Gideon, Battle-Forged is white)
+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able.
+1: Until your next turn, target creature gains indestructible. Untap that creature.
0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
Loyalty: 3
Card has other part: Kytheon, Hero of Akros
Kytheon's Irregulars

Kytheon's Irregulars {2}{w}{w}

Creature - Human Soldier
Renown 1
{W}{W}: Tap target creature.
Kytheon and his irregulars worked outside the law to bring justice to the streets of Akros.
4/3