Planechase 2012 Planes

Planechase 2012 Planes contains 40 cards.
Released: 2012-06-01
Chaotic Aether

Chaotic Aether

Phenomenon
When you encounter Chaotic Aether, each blank roll of the planar die is a CHAOS roll until a player planeswalks away from a plane.
Interplanar Tunnel

Interplanar Tunnel

Phenomenon
When you encounter Interplanar Tunnel, reveal cards from the top of your planar deck until you reveal five plane cards. Put a plane card from among them on top of your planar deck, then put the rest of the revealed cards on the bottom in a random order.
Morphic Tide

Morphic Tide

Phenomenon
When you encounter Morphic Tide, each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library in any order.
Mutual Epiphany

Mutual Epiphany

Phenomenon
When you encounter Mutual Epiphany, each player draws four cards.
Planewide Disaster

Planewide Disaster

Phenomenon
When you encounter Planewide Disaster, destroy all creatures.
Reality Shaping

Reality Shaping

Phenomenon
When you encounter Reality Shaping, starting with you, each player may put a permanent card from their hand onto the battlefield.
Spatial Merging

Spatial Merging

Phenomenon
When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order.
Time Distortion

Time Distortion

Phenomenon
When you encounter Time Distortion, reverse the game's turn order.
Akoum

Akoum

Plane - Zendikar
Players may cast enchantment spells as though they had flash.
Whenever you roll {CHAOS}, destroy target creature that isn't enchanted.
Aretopolis

Aretopolis

Plane - Kephalai
When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.
When Aretopolis has ten or more scroll counters on it, planeswalk.
Whenever you roll {CHAOS}, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.
Astral Arena

Astral Arena

Plane - Kolbahan
No more than one creature can attack each combat.
No more than one creature can block each combat.
Whenever you roll {CHAOS}, Astral Arena deals 2 damage to each creature.
Bloodhill Bastion

Bloodhill Bastion

Plane - Equilor
Whenever a creature enters the battlefield, it gains double strike and haste until end of turn.
Whenever you roll {CHAOS}, exile target nontoken creature you control, then return it to the battlefield under your control.
Edge of Malacol

Edge of Malacol

Plane - Belenon
If a creature you control would untap during your untap step, put two +1/+1 counters on it instead.
Whenever you roll {CHAOS}, untap each creature you control.
Furnace Layer

Furnace Layer

Plane - New Phyrexia
When you planeswalk to Furnace Layer or at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, they lose 3 life.
Whenever you roll {CHAOS}, you may destroy target nonland permanent.
Gavony

Gavony

Plane - Innistrad
All creatures have vigilance.
Whenever you roll {CHAOS}, creatures you control gain indestructible until end of turn.
Glen Elendra

Glen Elendra

Plane - Lorwyn
At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls.
Whenever you roll {CHAOS}, gain control of target creature you own.
Grand Ossuary

Grand Ossuary

Plane - Ravnica
Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures they control.
Whenever you roll {CHAOS}, each player exiles all creatures they control and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures they exiled this way. Then planeswalk.
Grove of the Dreampods

Grove of the Dreampods

Plane - Fabacin
When you planeswalk to Grove of the Dreampods or at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Whenever you roll {CHAOS}, return target creature card from your graveyard to the battlefield.
Hedron Fields of Agadeem

Hedron Fields of Agadeem

Plane - Zendikar
Creatures with power 7 or greater can't attack or block.
Whenever you roll {CHAOS}, create a 7/7 colorless Eldrazi creature token with annihilator 1.
Jund

Jund

Plane - Alara
Whenever a player casts a black, red, or green creature spell, it gains devour 5.
Whenever you roll {CHAOS}, create two 1/1 red Goblin creature tokens.
Kessig

Kessig

Plane - Innistrad
Prevent all combat damage that would be dealt by non-Werewolf creatures.
Whenever you roll {CHAOS}, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.
Kharasha Foothills

Kharasha Foothills

Plane - Mongseng
Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step.
Whenever you roll {CHAOS}, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.
Kilnspire District

Kilnspire District

Plane - Ravnica
When you planeswalk to Kilnspire District or at the beginning of your precombat main phase, put a charge counter on Kilnspire District, then add {R} for each charge counter on it.
Whenever you roll {CHAOS}, you may pay {X}. If you do, Kilnspire District deals X damage to any target.
Lair of the Ashen Idol

Lair of the Ashen Idol

Plane - Azgol
At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk.
Whenever you roll {CHAOS}, any number of target players each create a 2/2 black Zombie creature token.
Mount Keralia

Mount Keralia

Plane - Regatha
At the beginning of your end step, put a pressure counter on Mount Keralia.
When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker.
Whenever you roll {CHAOS}, prevent all damage that planes named Mount Keralia would deal this game to permanents you control.