Onslaught

Complicate

Complicate {2}{U}

Instant
Counter target spell unless its controller pays {3}.
Cycling {2}{U}
When you cycle Complicate, you may counter target spell unless its controller pays {1}.
Crafty Pathmage

Crafty Pathmage {2}{U}

Creature - Human Wizard
{T}: Target creature with power 2 or less can't be blocked this turn.
The most valuable commodity in the pits is a way out.
1/1
Crown of Ascension

Crown of Ascension {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
"Wisdom, clear my eyes."
Discombobulate

Discombobulate {2}{U}{U}

Instant
Counter target spell. Look at the top four cards of your library, then put them back in any order.
"I said 'pick his brain,' not 'tear off his head.'"
—Riptide Project researcher
Dispersing Orb

Dispersing Orb {3}{U}{U}

Enchantment
{3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.
"Like the seas, the Aether is fickle and ever-changing. If we can control one, we can master the other."
—Riptide Project director
Disruptive Pitmage

Disruptive Pitmage {2}{U}

Creature - Human Wizard
{T}: Counter target spell unless its controller pays {1}.
Morph {U}
"Show weakness to hide your strength."
1/1
Essence Fracture

Essence Fracture {3}{U}{U}

Sorcery
Return two target creatures to their owners' hands.
Cycling {2}{U}
"Shaping reality is simply a matter of knowing where to apply pressure."
—Ixidor, reality sculptor
Fleeting Aven

Fleeting Aven {1}{U}{U}

Creature - Bird Wizard
Flying
Whenever a player cycles a card, return Fleeting Aven to its owner's hand.
"Don't become so enthralled with magic that you forget you can fly without it."
2/2
Future Sight

Future Sight {2}{U}{U}{U}

Enchantment
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
"My past holds only pain and loss. I will conquer it by creating the perfect future."
—Ixidor, reality sculptor
Ghosthelm Courier

Ghosthelm Courier {2}{U}

Creature - Human Wizard
You may choose not to untap Ghosthelm Courier during your untap step.
{2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped.
2/1
Graxiplon

Graxiplon {5}{U}

Creature - Beast
Graxiplon can't be blocked unless defending player controls three or more creatures that share a creature type.
"Attempts to revive this ancient species have not been entirely successful, but results indicate potential for future development."
—Riptide Project researcher
3/4
Imagecrafter

Imagecrafter {U}

Creature - Human Wizard
{T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
When Otarians learned not to trust wizards, the wizards learned to adapt.
1/1
Information Dealer

Information Dealer {1}{U}

Creature - Human Wizard
{T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
"One wizard is a suspect. Two wizards are a conspiracy."
—Elvish refugee
1/1
Ixidor, Reality Sculptor

Ixidor, Reality Sculptor {3}{U}{U}

Legendary Creature - Human Wizard
Face-down creatures get +1/+1.
{2}{U}: Turn target face-down creature face up.
"Reality has exiled me. I am no longer bound by its laws."
3/4
Ixidor's Will

Ixidor's Will {2}{U}

Instant
Counter target spell unless its controller pays {2} for each Wizard on the battlefield.
"Some dreams should not come to be."
Mage's Guile

Mage's Guile {1}{U}

Instant
Target creature gains shroud until end of turn.
Cycling {U}
"Next time, don't bother."
Meddle

Meddle {1}{U}

Instant
If target spell has only one target and that target is a creature, change that spell's target to another creature.
Strength may win the fight, but style wins the crowd.
Mistform Dreamer

Mistform Dreamer {2}{U}

Creature - Illusion
Flying
{1}: Mistform Dreamer becomes the creature type of your choice until end of turn.
Devotion, the second myth of reality: The faithful are most hurt by the objects of their faith.
2/1
Mistform Mask

Mistform Mask {1}{U}

Enchantment - Aura
Enchant creature
{1}: Enchanted creature becomes the creature type of your choice until end of turn.
Trust, the fifth myth of reality: Every truth holds the seed of betrayal.
Mistform Mutant

Mistform Mutant {4}{U}{U}

Creature - Illusion Mutant
{1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Familiarity, the first myth of reality: What you know the best, you observe the least.
3/4
Mistform Shrieker

Mistform Shrieker {3}{U}{U}

Creature - Illusion
Flying
{1}: Mistform Shrieker becomes the creature type of your choice until end of turn.
Morph {3}{U}{U}
3/3
Mistform Skyreaver

Mistform Skyreaver {5}{U}{U}

Creature - Illusion
Flying
{1}: Mistform Skyreaver becomes the creature type of your choice until end of turn.
Conviction, the third myth of reality: Only those who seek the truth can be deceived.
6/6
Mistform Stalker

Mistform Stalker {1}{U}

Creature - Illusion
{1}: Mistform Stalker becomes the creature type of your choice until end of turn.
{2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn.
1/1
Mistform Wall

Mistform Wall {2}{U}

Creature - Illusion Wall
Mistform Wall has defender as long as it's a Wall.
{1}: Mistform Wall becomes the creature type of your choice until end of turn.
Fellowship, the fourth myth of reality: As the tides of war shift, so do loyalties.
1/4
Nameless One

Nameless One {3}{U}

Creature - Wizard Avatar
Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.
Morph {2}{U}
"Open your mind to me."
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