Onslaught

Dive Bomber

Dive Bomber {3}{W}

Creature - Bird Soldier
Flying
{T}, Sacrifice Dive Bomber: It deals 2 damage to target attacking or blocking creature.
"Your graves will lie beneath my final nest."
2/2
Doubtless One

Doubtless One {3}{W}

Creature - Cleric Avatar
Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.
Whenever Doubtless One deals damage, you gain that much life.
"Share your devotion with me."
*/*
Exalted Angel

Exalted Angel {4}{W}{W}

Creature - Angel
Flying
Whenever Exalted Angel deals damage, you gain that much life.
Morph {2}{W}{W}
4/5
Foothill Guide

Foothill Guide {W}

Creature - Human Cleric
Protection from Goblins
Morph {W}
"Like any pests, goblins must be repelled quickly or they multiply."
1/1
Glarecaster

Glarecaster {4}{W}{W}

Creature - Bird Cleric
Flying
{5}{W}: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to any target instead.
3/3
Glory Seeker

Glory Seeker {1}{W}

Creature - Human Soldier
The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
Grassland Crusader

Grassland Crusader {5}{W}

Creature - Human Cleric Soldier
{T}: Target Elf or Soldier creature gets +2/+2 until end of turn.
"Everyone deserves a chance to live. My job is to make sure they get it."
2/4
Gravel Slinger

Gravel Slinger {3}{W}

Creature - Human Soldier
{T}: Gravel Slinger deals 1 damage to target attacking or blocking creature.
Morph {1}{W}
1/3
Gustcloak Harrier

Gustcloak Harrier {1}{W}{W}

Creature - Bird Soldier
Flying
Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
Banking steeply, the aven streaked toward the ground—and vanished.
2/2
Gustcloak Runner

Gustcloak Runner {W}

Creature - Human Soldier
Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.
Cabal spies trying to follow the Order's movements are constantly frustrated by tracks that stop dead.
1/1
Gustcloak Savior

Gustcloak Savior {4}{W}

Creature - Bird Soldier
Flying
Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
"Our death-arrows flew in high arcs towards the aven. And then . . . nothing."
—Coliseum guard
3/4
Gustcloak Sentinel

Gustcloak Sentinel {2}{W}{W}

Creature - Human Soldier
Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.
Entire platoons have mysteriously vanished from battle, leaving enemy weapons to slice through empty air.
3/3
Gustcloak Skirmisher

Gustcloak Skirmisher {3}{W}

Creature - Bird Soldier
Flying
Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
They're trained in the art of pressing their luck.
2/3
Harsh Mercy

Harsh Mercy {2}{W}

Sorcery
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
"There is no greater burden than choosing who to save."
—Kamahl, druid acolyte
Improvised Armor

Improvised Armor {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+5.
Cycling {3}
"I trust what I make for myself. Do you trust more what is made for you by another?"
Inspirit

Inspirit {2}{W}

Instant
Untap target creature. It gets +2/+4 until end of turn.
"We will force the Cabal into their own pits!"
Ironfist Crusher

Ironfist Crusher {4}{W}

Creature - Human Soldier
Ironfist Crusher can block any number of creatures.
Morph {3}{W}
2/4
Jareth, Leonine Titan

Jareth, Leonine Titan {3}{W}{W}{W}

Legendary Creature - Cat Giant
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.
{W}: Jareth gains protection from the color of your choice until end of turn.
Light's champion in the stronghold of darkness.
4/7
Mobilization

Mobilization {2}{W}

Enchantment
Soldier creatures have vigilance.
{2}{W}: Create a 1/1 white Soldier creature token.
Newcomers to Otaria find themselves at the bottom of the heap. In the pits, they at least have the chance to climb atop a heap of bodies.
Nova Cleric

Nova Cleric {W}

Creature - Human Cleric
{2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments.
"Our noblest thoughts are our very first and our very last."
1/2
Oblation

Oblation {2}{W}

Instant
The owner of target nonland permanent shuffles it into their library, then draws two cards.
"A richer people could give more but they could never give as much."
Pacifism

Pacifism {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Even those born to battle could only lay their blades at Akroma's feet.
Related card: Domesticated Mammoth
Pearlspear Courier

Pearlspear Courier {2}{W}

Creature - Human Soldier
You may choose not to untap Pearlspear Courier during your untap step.
{2}{W}, {T}: Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped.
2/1
Piety Charm

Piety Charm {W}

Instant
Choose one —
• Destroy target Aura attached to a creature.
• Target Soldier creature gets +2/+2 until end of turn.
• Creatures you control gain vigilance until end of turn.
Renewed Faith

Renewed Faith {2}{W}

Instant
You gain 6 life.
Cycling {1}{W}
When you cycle Renewed Faith, you may gain 2 life.