Odyssey

Odyssey contains 350 cards.
It is part of Odyssey block.
Released: 2001-10-01
Aegis of Honor

Aegis of Honor {w}

Enchantment
{1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
Ancestral Tribute

Ancestral Tribute {5}{w}{w}

Sorcery
You gain 2 life for each card in your graveyard.
Flashback {9}{W}{W}{W}
Angelic Wall

Angelic Wall {1}{w}

Creature - Wall
Defender
Flying
"The Ancestor protects us in ways we can't begin to comprehend."
—Mystic elder
0/4
Animal Boneyard

Animal Boneyard {2}{w}

Enchantment - Aura
Enchant land
Enchanted land has "{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."
"The animal spirits are the Ancestor's grandchildren. Remember them."
—Mystic elder
Auramancer

Auramancer {2}{w}

Creature - Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
Beauty stirs the memory like a sweet perfume excites the air.
2/2
Aven Archer

Aven Archer {3}{w}{w}

Creature - Bird Soldier Archer
Flying
{2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature.
Aimed by the eyes of eagles, their arrows never miss the mark.
2/2
Aven Cloudchaser

Aven Cloudchaser {3}{w}

Creature - Bird Soldier
Flying
When Aven Cloudchaser enters the battlefield, destroy target enchantment.
"At the Reapportionment, Eagle begged to be human. The Ancestor granted half that prayer."
—Nomad myth
2/2
Aven Flock

Aven Flock {4}{w}

Creature - Bird Soldier
Flying
{W}: Aven Flock gets +0/+1 until end of turn.
Just as each added feather steadies the wing, so does the flock grow stronger with each new member.
2/3
Aven Shrine

Aven Shrine {1}{w}{w}

Enchantment
Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
Balancing Act

Balancing Act {2}{w}{w}

Sorcery
Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
Beloved Chaplain

Beloved Chaplain {1}{w}

Creature - Human Cleric
Protection from creatures
Nomad and Nantuko, eagle and elephant; all the birds and beasts are charmed by his quiet dignity.
1/1
Blessed Orator

Blessed Orator {3}{w}

Creature - Human Cleric
Other creatures you control get +0/+1.
His quiet words fade into the night's chill, yet they burn into his listeners' minds with all the power of a thousand suns.
1/4
Cantivore

Cantivore {1}{w}{w}

Creature - Lhurgoyf
Vigilance
Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.
*/*
Cease-Fire

Cease-Fire {2}{w}

Instant
Target player can't cast creature spells this turn.
Draw a card.
When the crimson fades from the magical embers, a final wisp of smoke will rise. Soon after, hostilities will begin anew.
Confessor

Confessor {w}

Creature - Human Cleric
Whenever a player discards a card, you may gain 1 life.
"There will be gains for our losses. There will be rights for our wrongs."
1/1
Dedicated Martyr

Dedicated Martyr {w}

Creature - Human Cleric
{W}, Sacrifice Dedicated Martyr: You gain 3 life.
"If he's so willing to suffer for his cause, then by all means, let us oblige him."
—Cabal Patriarch
1/1
Delaying Shield

Delaying Shield {3}{w}

Enchantment
If damage would be dealt to you, put that many delay counters on Delaying Shield instead.
At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.
Devoted Caretaker

Devoted Caretaker {w}

Creature - Human Cleric
{W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
Her eyes blaze with the strength of twenty shields. Every glance is a salvation.
1/2
Divine Sacrament

Divine Sacrament {1}{w}{w}

Enchantment
White creatures get +1/+1.
Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
Their whispered prayers rally the nomads better than any war cry could.
Dogged Hunter

Dogged Hunter {2}{w}

Creature - Human Nomad
{T}: Destroy target creature token.
The relationship between hunter and hunted knows nothing of alliances.
1/1
Earnest Fellowship

Earnest Fellowship {1}{w}

Enchantment
Each creature has protection from its colors.
"The world has enough strife as it is. Where would we be if we turned against each other?"
—Pianna, nomad captain
Embolden

Embolden {2}{w}

Instant
Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
Flashback {1}{W}
Gallantry

Gallantry {1}{w}

Instant
Target blocking creature gets +4/+4 until end of turn.
Draw a card.
The courageous accomplish more in a single moment than the cowardly do in a lifetime.
Graceful Antelope

Graceful Antelope {2}{w}{w}

Creature - Antelope
Plainswalk
Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.
1/4
Hallowed Healer

Hallowed Healer {2}{w}

Creature - Human Cleric
{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Threshold — {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Activate this ability only if seven or more cards are in your graveyard.
1/1