Mirrodin

Somber Hoverguard

Somber Hoverguard {5}{U}

Creature - Drone
Affinity for artifacts
Flying
The vedalken interrogate all intruders—once the hoverguards are done with them.
3/2
Temporal Cascade

Temporal Cascade {5}{U}{U}

Sorcery
Choose one —
• Each player shuffles their hand and graveyard into their library.
• Each player draws seven cards.
Entwine {2}
Thirst for Knowledge

Thirst for Knowledge {2}{U}

Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
Lymph, the fluid essence of blinkmoths, is prized by wizards for the rush of intellect it provides.
Thoughtcast

Thoughtcast {4}{U}

Sorcery
Affinity for artifacts
Draw two cards.
Vedalken eyes don't see the beauty in things. They see only what those things can teach.
Vedalken Archmage

Vedalken Archmage {2}{U}{U}

Creature - Vedalken Wizard
Whenever you cast an artifact spell, draw a card.
"The Knowledge Pool knows. Memnarch understands."
—Janus, speaker of the synod
0/2
Wanderguard Sentry

Wanderguard Sentry {4}{U}

Creature - Drone
When Wanderguard Sentry enters the battlefield, look at target opponent's hand.
Created by the vedalken to guard Lumengrid, the drones' empty eyes look beyond the Quicksilver Sea.
3/3
Barter in Blood

Barter in Blood {2}{B}{B}

Sorcery
Each player sacrifices two creatures.
"In the game of conquest, who cares about the pawns if the king yet reigns?"
—Geth, keeper of the Vault
Betrayal of Flesh

Betrayal of Flesh {5}{B}

Instant
Choose one —
• Destroy target creature.
• Return target creature card from your graveyard to the battlefield.
Entwine—Sacrifice three lands.
Chimney Imp

Chimney Imp {4}{B}

Creature - Imp
Flying
When Chimney Imp dies, target opponent puts a card from their hand on top of their library.
1/2
Consume Spirit

Consume Spirit {X}{1}{B}

Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
Mephidross changes all who dwell there, taking their lives and adding them to its own.
Contaminated Bond

Contaminated Bond {1}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
This leash disciplines the master.
Disciple of the Vault

Disciple of the Vault {B}

Creature - Human Cleric
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
He stands in the shadow of his lord, Geth, drinking in the dark energies of the Vault.
1/1
Dross Harvester

Dross Harvester {1}{B}{B}

Creature - Horror
Protection from white
At the beginning of your end step, you lose 4 life.
Whenever a creature dies, you gain 2 life.
4/4
Dross Prowler

Dross Prowler {2}{B}

Creature - Zombie
Fear
"I would never have believed that on a world with four suns there could exist a place so dark."
—Glissa Sunseeker
2/1
Flayed Nim

Flayed Nim {3}{B}

Creature - Skeleton
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.
{2}{B}: Regenerate Flayed Nim.
2/2
Grim Reminder

Grim Reminder {2}{B}

Instant
Search your library for a nonland card and reveal it. Each opponent who cast a spell this turn with the same name as that card loses 6 life. Then shuffle.
{B}{B}: Return Grim Reminder from your graveyard to your hand. Activate only during your upkeep.
Irradiate

Irradiate {3}{B}

Instant
Target creature gets -1/-1 until end of turn for each artifact you control.
The blast ignores the cage of metal but devours the flesh inside.
Moriok Scavenger

Moriok Scavenger {3}{B}

Creature - Human Rogue
When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand.
Many go to Mephidross in search of lost riches. Most end up as part of the cache.
2/3
Necrogen Mists

Necrogen Mists {2}{B}

Enchantment
At the beginning of each player's upkeep, that player discards a card.
Mephidross filled with roars of fury and wails of despair as the leonin fought to keep their memories from being pulled into the mists.
Nim Devourer

Nim Devourer {3}{B}{B}

Creature - Zombie
Nim Devourer gets +1/+0 for each artifact you control.
{B}{B}: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate only during your upkeep.
4/1
Nim Lasher

Nim Lasher {2}{B}

Creature - Zombie
Nim Lasher gets +1/+0 for each artifact you control.
The rotting metal feeds the necrogen mists, and in turn the mists feed the nim.
1/1
Nim Shambler

Nim Shambler {2}{B}{B}

Creature - Zombie
Nim Shambler gets +1/+0 for each artifact you control.
Sacrifice a creature: Regenerate Nim Shambler.
Called "the Dross" by its inhabitants, Mephidross is home to the nim, Mirrodin's mindless, ravenous undead.
2/1
Nim Shrieker

Nim Shrieker {3}{B}

Creature - Zombie
Flying
Nim Shrieker gets +1/+0 for each artifact you control.
As imps they were an annoyance. As nim they are a pestilence.
0/1
Promise of Power

Promise of Power {2}{B}{B}{B}

Sorcery
Choose one —
• You draw five cards and you lose 5 life.
• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.
Entwine {4}
Reiver Demon

Reiver Demon {4}{B}{B}{B}{B}

Creature - Demon
Flying
When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
6/6