Modern Masters

Logic Knot

Logic Knot {X}{U}{U}

Instant
Delve
Counter target spell unless its controller pays {X}.
Meloku the Clouded Mirror

Meloku the Clouded Mirror {4}{U}

Legendary Creature - Moonfolk Wizard
Flying
{1}, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
He loved his cities in the clouds. When he traveled to the lands below, he brought many reminders of his home.
2/4
Mothdust Changeling

Mothdust Changeling {U}

Creature - Shapeshifter
Changeling
Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
"Ever seen a changeling fly into a lantern?"
—Calydd, kithkin farmer
1/1
Mulldrifter

Mulldrifter {4}{U}

Creature - Elemental
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke {2}{U}
2/2
Narcomoeba

Narcomoeba {1}{U}

Creature - Illusion
Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
It was created by the Iquati as a living memory—one that objects to being forgotten.
1/1
Pact of Negation

Pact of Negation {0}

Instant
(Color indicator: Pact of Negation is blue)
Counter target spell.
At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Those who expect betrayal at every turn are seldom disappointed.
Peer Through Depths

Peer Through Depths {1}{U}

Instant - Arcane
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Related card: Sift Through Sands
Perilous Research

Perilous Research {1}{U}

Instant
Draw two cards, then sacrifice a permanent.
When the School of the Unseen fell, so many magical treasures lay abandoned that no amount of death could deter the stream of thieves and desperate scholars.
Pestermite

Pestermite {2}{U}

Creature - Faerie Rogue
Flash
Flying
When Pestermite enters the battlefield, you may tap or untap target permanent.
The fae know when they're not wanted. That's precisely why they show up.
2/1
Petals of Insight

Petals of Insight {4}{U}

Sorcery - Arcane
Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
Reach Through Mists

Reach Through Mists {U}

Instant - Arcane
Draw a card.
"Know one part of the name, obsession begins. Know two parts, paranoia sets in. Know three parts, madness descends. Know all, and only the kami know what will become of you."
—Lady Azami
Related card: Sift Through Sands
Riftwing Cloudskate

Riftwing Cloudskate {3}{U}{U}

Creature - Illusion
Flying
When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.
Suspend 3—{1}{U}
2/2
Scion of Oona

Scion of Oona {2}{U}

Creature - Faerie Soldier
Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud.
1/1
Spell Snare

Spell Snare {U}

Instant
Counter target spell with mana value 2.
Every culture has its unlucky numbers. In a city where you're either alone, in a crowd, or being stabbed in the back, two is the worst number of all.
Spellstutter Sprite

Spellstutter Sprite {1}{U}

Creature - Faerie Wizard
Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
1/1
Take Possession

Take Possession {5}{U}{U}

Enchantment - Aura
Split second
Enchant permanent
You control enchanted permanent.
Thirst for Knowledge

Thirst for Knowledge {2}{U}

Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
"To truly know something, you must become it. The trick is to not lose yourself in the process."
Traumatic Visions

Traumatic Visions {3}{U}{U}

Instant
Counter target spell.
Basic landcycling {1}{U}
Vedalken Dismisser

Vedalken Dismisser {5}{U}

Creature - Vedalken Wizard
When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library.
"I crept up on him, quiet as a guttermouse. And then suddenly I found myself facedown in a latrine pit behind Tin Street Market."
—Sirislav, Dimir spy
2/2
Vendilion Clique

Vendilion Clique {1}{U}{U}

Legendary Creature - Faerie Wizard
Flash
Flying
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
3/1
Absorb Vis

Absorb Vis {6}{B}

Sorcery
Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B}
Auntie's Snitch

Auntie's Snitch {2}{B}

Creature - Goblin Rogue
Auntie's Snitch can't block.
Prowl {1}{B}
Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.
3/1
Blightspeaker

Blightspeaker {1}{B}

Creature - Human Rebel Cleric
{T}: Target player loses 1 life.
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
One croaked sermon spreads propaganda and plague.
1/1
Bridge from Below

Bridge from Below {B}{B}{B}

Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token.
When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
Dark Confidant

Dark Confidant {1}{B}

Creature - Human Wizard
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Greatness, at any cost.
2/1