Modern Masters 2017

Selesnya Signet

Selesnya Signet {2}

Artifact
{1}, {T}: Add {G}{W}.
The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree.
Related card: Relics of the Rubblebelt
Simic Signet

Simic Signet {2}

Artifact
{1}, {T}: Add {G}{U}.
For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.
Related card: Relics of the Rubblebelt
Arcane Sanctum

Arcane Sanctum

Land
Arcane Sanctum enters the battlefield tapped.
{T}: Add {W}, {U}, or {B}.
"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."
—Tullus of Palandius
Arid Mesa

Arid Mesa

Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Azorius Guildgate

Azorius Guildgate

Land - Gate
Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U}.
The Azorius symbol stares down like a great eye, reminding visitors of the watchful presence of Isperia and her lawmages.
Boros Guildgate

Boros Guildgate

Land - Gate
Boros Guildgate enters the battlefield tapped.
{T}: Add {R} or {W}.
It promises protection to those in need and proclaims a warning to any who would threaten Ravnican law.
Cavern of Souls

Cavern of Souls

Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Crumbling Necropolis

Crumbling Necropolis

Land
Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R}.
"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living."
—Olcot, Rider of Joffik
Dimir Guildgate

Dimir Guildgate

Land - Gate
Dimir Guildgate enters the battlefield tapped.
{T}: Add {U} or {B}.
In the cold corridors of the undercity, misinformation unfurls from Duskmantle like a spreading stain.
Golgari Guildgate

Golgari Guildgate

Land - Gate
Golgari Guildgate enters the battlefield tapped.
{T}: Add {B} or {G}.
Every part of the gate was reclaimed from forgotten ruins and imbued with new purpose by the Swarm.
Gruul Guildgate

Gruul Guildgate

Land - Gate
Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G}.
The scarred rubble around the gate is testament to past meetings of the Clans, summits that inevitably devolved into brawls.
Izzet Guildgate

Izzet Guildgate

Land - Gate
Izzet Guildgate enters the battlefield tapped.
{T}: Add {U} or {R}.
Beyond lies the culmination of all Izzet projects, a grand experiment led by the dragon Niv-Mizzet himself.
Jungle Shrine

Jungle Shrine

Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.
Marsh Flats

Marsh Flats

Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Misty Rainforest

Misty Rainforest

Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Orzhov Guildgate

Orzhov Guildgate

Land - Gate
Orzhov Guildgate enters the battlefield tapped.
{T}: Add {W} or {B}.
"We do not believe in hiding our wealth in the shadows. This is Orzhov, and this is how we reward greatness."
—Teysa Karlov, Grand Envoy of Orzhov
Rakdos Guildgate

Rakdos Guildgate

Land - Gate
Rakdos Guildgate enters the battlefield tapped.
{T}: Add {B} or {R}.
Maze-runners who pass through the Rakdos gate leave behind their scruples and a significant amount of skin.
Savage Lands

Savage Lands

Land
Savage Lands enters the battlefield tapped.
{T}: Add {B}, {R}, or {G}.
Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.
Scalding Tarn

Scalding Tarn

Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Seaside Citadel

Seaside Citadel

Land
Seaside Citadel enters the battlefield tapped.
{T}: Add {G}, {W}, or {U}.
For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.
Selesnya Guildgate

Selesnya Guildgate

Land - Gate
Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W}.
The Selesyna welcome all to help them heal the city's wounds. The price, however, is devotion to the guild and a selfless belief in Trostani.
Shimmering Grotto

Shimmering Grotto

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Untold riches await those who forsake the bustling world to search the secret, silent places.
Simic Guildgate

Simic Guildgate

Land - Gate
Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U}.
Simic biomancers don't concern themselves with guarding a gate. Their ever-present creations are enough to ward off trespassers.
Verdant Catacombs

Verdant Catacombs

Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.