Mercadian Masques

Mercadian Masques contains 350 cards.
It is part of Mercadian Masques block.
Released: 1999-10-04
Afterlife

Afterlife {2}{w}

Instant
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
Alabaster Wall

Alabaster Wall {2}{w}

Creature - Wall
Defender
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Its mortar is mixed with waters straight from the Fountain of Cho.
0/4
Armistice

Armistice {2}{w}

Enchantment
{3}{W}{W}: You draw a card and target opponent gains 3 life.
We all must profit for peace to last.
—Mercadian saying
Arrest

Arrest {2}{w}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Orim had no memory of the previous night—the first thing she could remember was waking up with the dead guard's blood on her hands.
Related card: Peacekeeper Avatar
Ballista Squad

Ballista Squad {3}{w}

Creature - Human Rebel
{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.
The perfect antidote for a tightly packed formation.
2/2
Charm Peddler

Charm Peddler {w}

Creature - Human Spellshaper
{W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
1/1
Charmed Griffin

Charmed Griffin {3}{w}

Creature - Griffin
Flying
When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand.
Are you sure you can afford such a luxury?
3/3
Cho-Arrim Alchemist

Cho-Arrim Alchemist {w}

Creature - Human Spellshaper
{1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
1/1
Cho-Arrim Bruiser

Cho-Arrim Bruiser {5}{w}

Creature - Ogre Rebel
Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
He doesn't know why the Cho-Arrim fight the Mercadians, but he's happy to bash heads for them anyway.
3/4
Cho-Arrim Legate

Cho-Arrim Legate {2}{w}

Creature - Human Soldier
Protection from black
If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost.
1/2
Cho-Manno, Revolutionary

Cho-Manno, Revolutionary {2}{w}{w}

Legendary Creature - Human Rebel
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
"Mercadia's masks can no longer hide the truth. Our day has come at last."
—Cho-Manno
2/2
Cho-Manno's Blessing

Cho-Manno's Blessing {w}{w}

Enchantment - Aura
Flash
Enchant creature
As Cho-Manno's Blessing enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
Common Cause

Common Cause {2}{w}

Enchantment
Nonartifact creatures get +2/+2 as long as they all share a color.
Mercadia City's troops are at their best when they have no enemy to fight.
Cornered Market

Cornered Market {2}{w}

Enchantment
Players can't cast spells with the same name as a nontoken permanent.
Players can't play nonbasic lands with the same name as a nontoken permanent.
Don't step on the livelihood of other vendors, or they may step on you.
—Mercadian saying
Crackdown

Crackdown {2}{w}

Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
"There is no place for mercy in defense of our lives."
—Ta-Spon, Cho-Arrim executioner
Crossbow Infantry

Crossbow Infantry {1}{w}

Creature - Human Soldier Archer
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
The crossbow is the ideal weapon for the lazy Mercadians: just point and shoot.
1/1
Devout Witness

Devout Witness {2}{w}

Creature - Human Spellshaper
{1}{W}, {T}, Discard a card: Destroy target artifact or enchantment.
The Cho-Arrim fought Mercadia's decadence with more than just swords.
2/2
Disenchant

Disenchant {1}{w}

Instant
Destroy target artifact or enchantment.
The scepter of power is fragile in a calloused hand.
—Cho-Arrim saying
Fountain Watch

Fountain Watch {3}{w}{w}

Creature - Human Cleric
Artifacts and enchantments you control have shroud.
The Cho-Arrim didn't rely only on a secret location to protect their Fountain.
2/4
Fresh Volunteers

Fresh Volunteers {1}{w}

Creature - Human Rebel
Every Cho-Arrim villager is a potential warrior; when they are called, they abandon their peaceful way of life and take up arms to defend it.
2/2
Honor the Fallen

Honor the Fallen {1}{w}

Instant
Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
"May the River claim Cho-Manno's body, wherever it lies."
—Ta-Karnst, Cho-Arrim healer
Ignoble Soldier

Ignoble Soldier {2}{w}

Creature - Human Soldier
Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.
Cowardice is a term invented by those with no cunning.
3/1
Inviolability

Inviolability {1}{w}

Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt to enchanted creature.
A soldier's faith is magic strong enough to protect against any blade.
Ivory Mask

Ivory Mask {2}{w}{w}

Enchantment
You have shroud.
"I did not choose my role, Orim," said Cho-Manno patiently, "and I suspect Gerrard did not choose his."
Jhovall Queen

Jhovall Queen {4}{w}{w}

Creature - Cat Rebel
Vigilance
War-trained jhovalls eat twice their weight in war-trained soldiers daily.
4/7