Mirrodin

Mirrodin contains 306 cards.
It is part of Mirrodin block.
Released: 2003-10-02
Altar's Light

Altar's Light {2}{w}{w}

Instant
Exile target artifact or enchantment.
"The altar does nothing; the device is crushed under the weight of its own impurity."
—Ushanti, leonin seer
Arrest

Arrest {2}{w}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
"Unfortunately, it doesn't restrain the beast's smell."
—Glissa Sunseeker
Related card: Peacekeeper Avatar
Auriok Bladewarden

Auriok Bladewarden {1}{w}

Creature - Human Soldier
{T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
The Auriok have learned through constant struggle that allies are more precious than water.
1/1
Auriok Steelshaper

Auriok Steelshaper {1}{w}

Creature - Human Soldier
Equip costs you pay cost {1} less.
As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
They put their safety in his hands. He puts sharpened steel in theirs.
1/1
Auriok Transfixer

Auriok Transfixer {w}

Creature - Human Scout
{W}, {T}: Tap target artifact.
"My grandfather knew enough spells to fill a hundred scrolls. Nowadays, if a spell cannot fight the levelers, it is not even taught to our young."
1/1
Awe Strike

Awe Strike {w}

Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Stunned by the mere presence of the leonin kha, the nim raider quickly fell to its knees.
Blinding Beam

Blinding Beam {2}{w}

Instant
Choose one —
• Tap two target creatures.
• Creatures don't untap during target player's next untap step.
Entwine {1}
Leonin Abunas

Leonin Abunas {3}{w}

Creature - Cat Cleric
Artifacts you control have hexproof.
Only leonin clerics who can survive the Razor Fields for one turning of the suns can stand in the Cave of Light.
2/5
Leonin Den-Guard

Leonin Den-Guard {1}{w}

Creature - Cat Soldier
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
No one under the four suns can elude the watchful eye of the den-guard.
1/3
Leonin Elder

Leonin Elder {w}

Creature - Cat Cleric
Whenever an artifact enters the battlefield, you may gain 1 life.
"The wisdom of the elders is just as much a weapon as a sword or spear. We must learn to wield it."
—Ushanti, leonin seer
1/1
Leonin Skyhunter

Leonin Skyhunter {w}{w}

Creature - Cat Knight
Flying
The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.
2/2
Loxodon Mender

Loxodon Mender {5}{w}

Creature - Elephant Cleric
{W}, {T}: Regenerate target artifact.
The Auriok believe that in the hands of a loxodon, no weapon can be broken.
3/3
Loxodon Peacekeeper

Loxodon Peacekeeper {1}{w}

Creature - Elephant Soldier
At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
4/4
Loxodon Punisher

Loxodon Punisher {3}{w}

Creature - Elephant Soldier
Loxodon Punisher gets +2/+2 for each Equipment attached to it.
The loxodons believe punishment comes in two steps: pain and atonement. They carry a weapon for each.
2/2
Luminous Angel

Luminous Angel {4}{w}{w}{w}

Creature - Angel
Flying
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
4/4
Raise the Alarm

Raise the Alarm {1}{w}

Instant
Create two 1/1 white Soldier creature tokens.
"The nim raid our homes without warning. We must defend our homes without hesitation."
Razor Barrier

Razor Barrier {1}{w}

Instant
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
"We protect our homelands. Why should they not protect us?"
Roar of the Kha

Roar of the Kha {1}{w}

Instant
Choose one —
• Creatures you control get +1/+1 until end of turn.
• Untap all creatures you control.
Entwine {1}{W}
Rule of Law

Rule of Law {2}{w}

Enchantment
Each player can't cast more than one spell each turn.
Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness.
Second Sunrise

Second Sunrise {1}{w}{w}

Instant
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in his or her graveyard that were put there from the battlefield this turn.
The bright tunnel sometimes leads back to life.
Skyhunter Cub

Skyhunter Cub {2}{w}

Creature - Cat Knight
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
Every young leonin wishes to become a skyhunter, for they soar closest to the suns.
2/2
Skyhunter Patrol

Skyhunter Patrol {2}{w}{w}

Creature - Cat Knight
Flying, first strike
"They are the first to raise the alarm when the levelers attack, and the first to risk their lives to defend the pride."
—Raksha Golden Cub, leonin kha
2/3
Slith Ascendant

Slith Ascendant {1}{w}{w}

Creature - Slith
Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
Instinctively drawn to the light of its "mother-sun," each slith follows that sun's path around Mirrodin.
1/1
Solar Tide

Solar Tide {4}{w}{w}

Sorcery
Choose one —
• Destroy all creatures with power 2 or less.
• Destroy all creatures with power 3 or greater.
Entwine—Sacrifice two lands.
Soul Nova

Soul Nova {3}{w}{w}

Instant
Exile target attacking creature and all Equipment attached to it.
Within seconds, the nim was consumed in blinding sunfire. Afterwards, only a puddle of molten iron remained.