Magic Game Day

Magic Game Day contains 50 cards.
Reya Dawnbringer

Reya Dawnbringer {6}{w}{w}{w}

Legendary Creature - Angel
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
"You have not died until I consent."
4/6
Liliana's Specter

Liliana's Specter {1}{b}{b}

Creature - Specter
Flying
When Liliana's Specter enters the battlefield, each opponent discards a card.
2/1
Mitotic Slime

Mitotic Slime {4}{g}

Creature - Ooze
When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."
4/4
Memnite

Memnite {0}

Artifact Creature - Construct
Reminders of Memnarch's reign still skirr across Mirrodin, reminiscent of his form if not his power.
1/1
Tempered Steel

Tempered Steel {1}{w}{w}

Enchantment
Artifact creatures you control get +2/+2.
Treasure Mage

Treasure Mage {2}{u}

Creature - Human Wizard
When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library.
2/2
Black Sun's Zenith

Black Sun's Zenith {x}{b}{b}

Sorcery
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
Myr Superion

Myr Superion {2}

Artifact Creature - Myr
Spend only mana produced by creatures to cast Myr Superion.
5/6
Priest of Urabrask

Priest of Urabrask {2}{r}

Creature - Human Cleric
When Priest of Urabrask enters the battlefield, add {R}{R}{R} to your mana pool.
2/1
Stormblood Berserker

Stormblood Berserker {1}{r}

Creature - Human Berserker
Bloodthirst 2
Menace
1/1
Dungrove Elder

Dungrove Elder {2}{g}

Creature - Treefolk
Hexproof
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
*/*
Diregraf Ghoul

Diregraf Ghoul {b}

Creature - Zombie
Diregraf Ghoul enters the battlefield tapped.
2/2
Elite Inquisitor

Elite Inquisitor {w}{w}

Creature - Human Soldier
First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies
2/2
Zombie Apocalypse

Zombie Apocalypse {3}{b}{b}{b}

Sorcery
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Strangleroot Geist

Strangleroot Geist {g}{g}

Creature - Spirit
Haste
Undying
2/1
Suture Priest

Suture Priest {1}{w}

Creature - Cleric
Whenever another creature enters the battlefield under your control, you may gain 1 life.
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
1/1
Pristine Talisman

Pristine Talisman {3}

Artifact
{T}: Add {C} to your mana pool. You gain 1 life.
"Tools and artisans can be destroyed, but the act of creation is inviolate."
—Elspeth Tirel
Latch Seeker

Latch Seeker {1}{u}{u}

Creature - Spirit
Latch Seeker can't be blocked.
3/1
Killing Wave

Killing Wave {x}{b}

Sorcery
For each creature, its controller sacrifices it unless he or she pays X life.
Magmaquake

Magmaquake {x}{r}{r}

Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
Mwonvuli Beast Tracker

Mwonvuli Beast Tracker {1}{g}{g}

Creature - Human Scout
When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it.
2/1
Cryptborn Horror

Cryptborn Horror {1}{b/r}{b/r}

Creature - Horror
Trample
Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.
0/0
Dryad Militant

Dryad Militant {g/w}

Creature - Dryad Soldier
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
2/1
Firemane Avenger

Firemane Avenger {2}{r}{w}

Creature - Angel
Flying
Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to target creature or player and you gain 3 life.
3/3
Zameck Guildmage

Zameck Guildmage {g}{u}

Creature - Elf Wizard
{G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
{G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
2/2