Masters Edition

Masters Edition contains 195 cards.
Released: 2007-09-10
Angry Mob

Angry Mob {2}{w}{w}

Creature - Human
Trample
As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.
2+*/2+*
Animate Wall

Animate Wall {w}

Enchantment - Aura
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
Argivian Archaeologist

Argivian Archaeologist {1}{w}{w}

Creature - Human Artificer
{W}{W}, {T}: Return target artifact card from your graveyard to your hand.
Fascinated by the lore of ancient struggles, the archaeologist searches incessantly for remnants of an earlier, more powerful era.
1/1
Armageddon

Armageddon {3}{w}

Sorcery
Destroy all lands.
Benalish Hero

Benalish Hero {w}

Creature - Human Soldier
Banding
Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the hero.
1/1
Crusade

Crusade {w}{w}

Enchantment
White creatures get +1/+1.
Death Speakers

Death Speakers {w}

Creature - Human Cleric
Protection from black
"Such innocent little birds. They sing a sweet song, sitting on their fragile branch."
—Grandmother Sengir
1/1
Death Ward

Death Ward {w}

Instant
Regenerate target creature.
Divine Transformation

Divine Transformation {2}{w}{w}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.
Dust to Dust

Dust to Dust {1}{w}{w}

Sorcery
Exile two target artifacts.
Tervish never noticed that the amulet had vanished. It had disappeared not only from his possession, but from his memory as well.
Elder Land Wurm

Elder Land Wurm {4}{w}{w}{w}

Creature - Dragon Wurm
Defender, trample
When Elder Land Wurm blocks, it loses defender.
Sometimes it's best to let sleeping dragons lie.
5/5
Exile

Exile {2}{w}

Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
Greater Realm of Preservation

Greater Realm of Preservation {1}{w}

Enchantment
{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Hallowed Ground

Hallowed Ground {1}{w}

Enchantment
{W}{W}: Return target nonsnow land you control to its owner's hand.
"On this site where Kjeld's blood was spilled, let none raise a fist or deny a beggar."
—Halvor Arenson, Kjeldoran priest
Hand of Justice

Hand of Justice {5}{w}

Creature - Avatar
{T}, Tap three untapped white creatures you control: Destroy target creature.
"The Hand of Justice will come to cleanse the world if we are true."
—Oliver Farrel
2/6
Holy Light

Holy Light {2}{w}

Instant
Nonwhite creatures get -1/-1 until end of turn.
"Bathed in hallowed light, the infidels looked upon the impurities of their souls and despaired."
—The Book of Tal
Icatian Lieutenant

Icatian Lieutenant {w}{w}

Creature - Human Soldier
{1}{W}: Target Soldier creature gets +1/+0 until end of turn.
To become an officer, an Icatian soldier had to pass a series of tests. These evaluated not only fighting and leadership skills, but also integrity, honor, and moral strength.
1/2
Icatian Town

Icatian Town {5}{w}

Sorcery
Create four 1/1 white Citizen creature tokens.
Icatia's once peaceful towns faced increasing attacks from orcs and goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.
Knights of Thorn

Knights of Thorn {3}{w}

Creature - Human Knight
Protection from red; banding
"With a great cry, the goblin host broke and ran as the first wave of knights penetrated its ranks."
—Tivadar of Thorn,
History of the Goblin Wars
2/2
Mesa Pegasus

Mesa Pegasus {1}{w}

Creature - Pegasus
Flying; banding
Before a woman marries in the village of Sursi, she must visit the land of the mesa pegasus. Legend has it that if the woman is pure of heart and her love is true, a mesa pegasus will appear, blessing her family with long life and good fortune.
1/1
Moat

Moat {2}{w}{w}

Enchantment
Creatures without flying can't attack.
The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.
Order of Leitbur

Order of Leitbur {w}{w}

Creature - Human Cleric Knight
Protection from black
{W}: Order of Leitbur gains first strike until end of turn.
{W}{W}: Order of Leitbur gets +1/+0 until end of turn.
"Trained to battle the followers of Tourach, the Order of Leitbur was not as successful in later conflicts with orcish and goblin raiders."
—Sarpadian Empires, vol. I
2/1
Petra Sphinx

Petra Sphinx {2}{w}{w}{w}

Creature - Sphinx
{T}: Target player chooses a card name, then reveals the top card of his or her library. If that card has the chosen name, that player puts it into his or her hand. If it doesn't, the player puts it into his or her graveyard.
What walks on four legs in the morning, two legs in the afternoon, and three legs in the evening?
3/4
Preacher

Preacher {1}{w}{w}

Creature - Human Cleric
You may choose not to untap Preacher during your untap step.
{T}: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice he or she controls.
1/1
Righteous Avengers

Righteous Avengers {4}{w}

Creature - Human Soldier
Plainswalk
Few can withstand the wrath of the righteous.
3/1