Masters Edition II

Masters Edition II contains 245 cards.
Released: 2008-09-22
Abbey Gargoyles

Abbey Gargoyles {2}{w}{w}{w}

Creature - Gargoyle
Flying, protection from red
"Though Serra has not been seen for twenty years, her gargoyles still watch over our city and punish the guilty."
—Gulsen, abbey matron
3/4
Angel of Fury

Angel of Fury {4}{w}{w}

Creature - Angel
Flying
When Angel of Fury dies, you may shuffle it into its owner's library.
3/5
Angel of Light

Angel of Light {4}{w}

Creature - Angel
Flying, vigilance
3/3
Armor of Faith

Armor of Faith {w}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
{W}: Enchanted creature gets +0/+1 until end of turn.
"Keep your chainmail, warrior. I have my own form of protection."
—Halvor Arenson, Kjeldoran priest
Armored Griffin

Armored Griffin {3}{w}

Creature - Griffin
Flying, vigilance
2/3
Aysen Bureaucrats

Aysen Bureaucrats {1}{w}

Creature - Human Advisor
{T}: Tap target creature with power 2 or less.
"I would say that our bureaucrats are no better than vipers—but I shouldn't insult the vipers."
—Murat, death speaker
1/1
Aysen Crusader

Aysen Crusader {2}{w}{w}

Creature - Human Knight
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
"A renegade rallying the rabble does not a true crusader make."
—Irini Sengir
2+*/2+*
Caribou Range

Caribou Range {2}{w}{w}

Enchantment - Aura
Enchant land you control
Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token."
Sacrifice a Caribou token: You gain 1 life.
Combat Medic

Combat Medic {2}{w}

Creature - Human Cleric Soldier
{1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
"Without combat medics, Icatia would probably not have withstood the forces of chaos as long as it did."
—Sarpadian Empires, vol. VI
0/2
Disenchant

Disenchant {1}{w}

Instant
Destroy target artifact or enchantment.
"I implore you not to forget the horrors of the past. You would have us start the Brothers' War anew!"
—Sorine Relicbane, Soldevi heretic
Energy Storm

Energy Storm {1}{w}

Enchantment
Cumulative upkeep {1}
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.
Errand of Duty

Errand of Duty {1}{w}

Instant
Create a 1/1 white Knight creature token with banding.
"May they speed to their task, for the skyknights alone cannot hold Kjeldor safe."
—Arna Kennerüd, skycaptain
Farrel's Mantle

Farrel's Mantle {2}{w}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.
Farrel's Zealot

Farrel's Zealot {1}{w}{w}

Creature - Human
Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.
Farrel and his followers became a formidable band of vigilantes, battling Icatians and followers of Tourach.
2/2
Icatian Javelineers

Icatian Javelineers {w}

Creature - Human Soldier
Icatian Javelineers enters the battlefield with a javelin counter on it.
{T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.
1/1
Icatian Phalanx

Icatian Phalanx {4}{w}

Creature - Human Soldier
Banding
Even after the wall was breached in half a dozen places, the phalanxes fought on, standing solidly against the onrushing raiders. Disciplined and dedicated, they held their ranks to the end, even in the face of tremendous losses.
2/4
Icatian Scout

Icatian Scout {w}

Creature - Human Soldier Scout
{1}, {T}: Target creature gains first strike until end of turn.
"Because the orc hordes attacked along the entire border, Scouts were essential to Icatia's defense."
—Sarpadian Empires, vol. VI
1/1
Inheritance

Inheritance {w}

Enchantment
Whenever a creature dies, you may pay {3}. If you do, draw a card.
"More than lessons may be gained from the past."
—Halvor Arensson, Kjeldoran priest
Ivory Gargoyle

Ivory Gargoyle {4}{w}

Creature - Gargoyle
Flying
When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
{4}{W}: Exile Ivory Gargoyle.
2/2
Juniper Order Advocate

Juniper Order Advocate {2}{w}

Creature - Human Knight
As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.
"In these troubled times, we alone carry the hope of reconciliation between Elf and Human."
—Jaeuhl Carthalion, Juniper Order advocate
1/2
Kjeldoran Elite Guard

Kjeldoran Elite Guard {3}{w}

Creature - Human Soldier
{T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat.
The winged helms of the guard are put on for pageants—but taken off for war.
2/2
Kjeldoran Home Guard

Kjeldoran Home Guard {3}{w}

Creature - Human Soldier
At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.
1/6
Kjeldoran Skycaptain

Kjeldoran Skycaptain {4}{w}

Creature - Human Soldier
Flying; first strike; banding
"If we do our duty and uphold our honor, Kjeldor shall stand for a thousand years."
—Arna Kennerüd, skyknight
2/2
Lost Order of Jarkeld

Lost Order of Jarkeld {2}{w}{w}

Creature - Human Knight
As Lost Order of Jarkeld enters the battlefield, choose an opponent.
Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
"Let us remember brave Jarkeld and his troops, who perished in the Adarkar Wastes so long ago."
—Halvor Arenson, Kjeldoran priest
1+*/1+*
Order of the Sacred Torch

Order of the Sacred Torch {1}{w}{w}

Creature - Human Knight
{T}, Pay 1 life: Counter target black spell.
A blazing light to drive out the shadows.
2/2