Masters Edition

Mindstab Thrull

Mindstab Thrull {1}{B}{B}

Creature - Thrull
Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
2/2
Nether Shadow

Nether Shadow {B}{B}

Creature - Spirit
Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
1/1
Order of the Ebon Hand

Order of the Ebon Hand {B}{B}

Creature - Cleric Knight
Protection from white
{B}: Order of the Ebon Hand gains first strike until end of turn.
{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
2/1
Oubliette

Oubliette {1}{B}{B}

Enchantment
When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way.
Related card: City in a Bottle
Paralyze

Paralyze {B}

Enchantment - Aura
Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.
Phyrexian Boon

Phyrexian Boon {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.
"Phyrexia's touch is painful to all but the blackest of hearts."
—Gerda Äagesdotter, Archmage of the Unseen
Pox

Pox {B}{B}{B}

Sorcery
Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time.
Thrull Champion

Thrull Champion {4}{B}

Creature - Thrull
Thrull creatures get +1/+1.
{T}: Gain control of target Thrull for as long as you control Thrull Champion.
"Those idiots should never have bred thrulls for combat!"
—Jherana Rure
2/2
Thrull Retainer

Thrull Retainer {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Thrull Retainer: Regenerate enchanted creature.
"Until the Rebellion, thrulls served their masters faithfully—even at the cost of their own lives."
—Sarpadian Empires, vol. II
Artifact Blast

Artifact Blast {R}

Instant
Counter target artifact spell.
The first line of defense against Urza and Mishra, the artifact blast achieved widespread fame until an unlucky mage discovered it was useless on the devices the brothers had already created.
Related card: Golgothian Sylex
Balduvian Horde

Balduvian Horde {2}{R}{R}

Creature - Human Barbarian
When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
"Peace will come only when we have taken Varchild's head."
—Lovisa Coldeyes, Balduvian chieftain
5/5
Ball Lightning

Ball Lightning {R}{R}{R}

Creature - Elemental
Trample
Haste
At the beginning of the end step, sacrifice Ball Lightning.
6/1
Related card: Groundbreaker
Bestial Fury

Bestial Fury {2}{R}

Enchantment - Aura
Enchant creature
When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
Brothers of Fire

Brothers of Fire {1}{R}{R}

Creature - Human Shaman
{1}{R}{R}: Brothers of Fire deals 1 damage to any target and 1 damage to you.
Fire is never a gentle master.
2/2
Crookshank Kobolds

Crookshank Kobolds {0}

Creature - Kobold
(Color indicator: Crookshank Kobolds is red)
The Crookshank military boasts a standing army of nearly twenty-four million, give or take twenty-two million.
0/1
Dwarven Catapult

Dwarven Catapult {X}{R}

Instant
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
"Often greatly outnumbered in battle, dwarves relied on catapults as one means of damaging a large army."
—Sarpadian Empires, vol. IV
Dwarven Soldier

Dwarven Soldier {1}{R}

Creature - Dwarf Soldier
Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
"Let no one say we did not fight until the last . . . ."
—Headstone fragment from a mass grave found in the Crimson Peaks
2/1
Fissure

Fissure {3}{R}{R}

Instant
Destroy target creature or land. It can't be regenerated.
"Must not all things at the last be swallowed up in death?"
—Plato, Phaedo, trans. Jowett
Goblin Chirurgeon

Goblin Chirurgeon {R}

Creature - Goblin Shaman
Sacrifice a Goblin: Regenerate target creature.
"Perhaps goblins are good for something after all."
—General Khurzog
0/2
Goblin Grenade

Goblin Grenade {R}

Sorcery
As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.
"According to accepted theory, the grenade held some kind of flammable mixture and was carried to its target by a hapless goblin."
—Sarpadian Empires, vol. IV
Goblin Mutant

Goblin Mutant {2}{R}{R}

Creature - Goblin Mutant
Trample
Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.
Goblin Mutant can't block creatures with power 3 or greater.
If only it had three brains, too.
5/3
Goblin Wizard

Goblin Wizard {2}{R}{R}

Creature - Goblin Wizard
{T}: You may put a Goblin permanent card from your hand onto the battlefield.
{R}: Target Goblin gains protection from white until end of turn.
1/1
Goblins of the Flarg

Goblins of the Flarg {R}

Creature - Goblin Warrior
Mountainwalk
When you control a Dwarf, sacrifice Goblins of the Flarg.
1/1
Granite Gargoyle

Granite Gargoyle {2}{R}

Creature - Gargoyle
Flying
{R}: Granite Gargoyle gets +0/+1 until end of turn.
"While most overworlders fortunately don't realize this, gargoyles can be most delicious, providing you have the appropriate tools to carve them."
—Asmoranomardicadaistinaculdacar, The Underworld Cookbook
2/2
Jokulhaups

Jokulhaups {4}{R}{R}

Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
"I was shocked when I first saw the aftermath of the Yavimaya Valley disaster. The raging waters had swept away trees, bridges, and even houses. My healers had much work to do."
—Halvor Arenson, Kjeldoran priest