Core Set 2019

Druid of Horns

Druid of Horns {3}{G}

Creature - Human Druid
Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token.
No welcome for those who trespass. Only fang and horn and claw.
2/3
Druid of the Cowl

Druid of the Cowl {1}{G}

Creature - Elf Druid
{T}: Add {G}.
"The wild tangle of the Cowl provides sanctuary to life that watched the first buildings rise."
1/3
Dryad Greenseeker

Dryad Greenseeker {1}{G}

Creature - Dryad
{T}: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
"The land already knows its destiny. I simply ask it to share the tale with me."
1/3
Elvish Clancaller

Elvish Clancaller {G}{G}

Creature - Elf Druid
Other Elves you control get +1/+1.
{4}{G}{G}, {T}: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle.
No single root feeds the forest.
1/1
Elvish Rejuvenator

Elvish Rejuvenator {2}{G}

Creature - Elf Druid
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
1/1
Ghastbark Twins

Ghastbark Twins {5}{G}{G}

Creature - Treefolk
Trample
Ghastbark Twins can block an additional creature each combat.
They grow closer with every passing season.
7/7
Ghirapur Guide

Ghirapur Guide {2}{G}

Creature - Elf Scout
{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.
Fairgoers were delighted to find that even outside the fairgrounds, Ghirapur was a city of wonders.
3/2
Giant Spider

Giant Spider {3}{G}

Creature - Spider
Reach
"After everything I've survived, it's hard to be frightened by anything anymore."
—Vivien Reid
2/4
Gift of Paradise

Gift of Paradise {2}{G}

Enchantment - Aura
Enchant land
When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has "{T}: Add two mana of any one color."
Gigantosaurus

Gigantosaurus {G}{G}{G}{G}{G}

Creature - Dinosaur
"Each tooth is the length of a horse, and new ones grow in every sixteen days. Let's get a closer look!"
—Vivien Reid
10/10
Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma {3}{G}

Legendary Creature - Bear
Creature spells you cast with power 4 or greater cost {2} less to cast.
Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
You don't want to know how she got that name.
4/3
Greenwood Sentinel

Greenwood Sentinel {1}{G}

Creature - Elf Scout
Vigilance
Within a mile of the woodland, you will feel her eyes upon you. Within its borders, you will feel her blade.
2/2
Highland Game

Highland Game {1}{G}

Creature - Elk
When Highland Game dies, you gain 2 life.
"Bring down a stag and fix its horns upon Arel's head. She hears the wisdom of our ancestors."
—Chianul, Who Whispers Twice
2/1
Related card: Hinterland Chef
Hungering Hydra

Hungering Hydra {X}{G}

Creature - Hydra
Hungering Hydra enters the battlefield with X +1/+1 counters on it.
Hungering Hydra can't be blocked by more than one creature.
Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it.
0/0
Naturalize

Naturalize {1}{G}

Instant
Destroy target artifact or enchantment.
"And if you threaten me again, your shiny steel trousers will be sprouting daggerthorn vines."
—Iveta, rooftop runner
Related cards: Wingbane Vantasaur You Line Up the Shot
Oakenform

Oakenform {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
"When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
—Dionus, elvish archdruid
Pelakka Wurm

Pelakka Wurm {4}{G}{G}{G}

Creature - Wurm
Trample
When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm dies, draw a card.
It eats what it wants to eat—which is anything that moves.
7/7
Plummet

Plummet {1}{G}

Instant
Destroy target creature with flying.
"Let nothing own the skies but the wind."
—Dejara, Giltwood druid
Related card: You Line Up the Shot
Prodigious Growth

Prodigious Growth {4}{G}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +7/+7 and has trample.
"Look how cute it is now!"
—Vivien Reid
Rabid Bite

Rabid Bite {1}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
"You should have seen the look on both their faces."
—Morkamp, Lambholt innkeeper
Reclamation Sage

Reclamation Sage {2}{G}

Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."
2/1
Recollect

Recollect {2}{G}

Sorcery
Return target card from your graveyard to your hand.
"The bones of the past will tell their tales—if you know how to speak their language."
Rhox Oracle

Rhox Oracle {4}{G}

Creature - Rhino Monk
When Rhox Oracle enters the battlefield, draw a card.
"The further into the future I look, the less certain my vision. Even now, the middle distance is obscured by fire."
4/2
Root Snare

Root Snare {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
The only casualties were a snapped spear, a lost helmet, and some bruised egos.
Runic Armasaur

Runic Armasaur {1}{G}{G}

Creature - Dinosaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
The Sun Empire's most sacred sites are protected by more than prayers.
2/5