Core Set 2019

Make a Stand

Make a Stand {2}{W}

Instant
Creatures you control get +1/+0 and gain indestructible until end of turn.
For a moment they stood tall, all fear forgotten.
Mentor of the Meek

Mentor of the Meek {2}{W}

Creature - Human Soldier
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
"In these halls there is no pass or fail. Your true test comes with the first full moon."
2/2
Mighty Leap

Mighty Leap {1}{W}

Instant
Target creature gets +2/+2 and gains flying until end of turn.
"I feel the presence of the God-Pharaoh in the Second Sun, and I rise upon its rays."
Militia Bugler

Militia Bugler {2}{W}

Creature - Human Soldier
Vigilance
When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/3
Novice Knight

Novice Knight {W}

Creature - Human Knight
Defender
As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.
Even the greatest hero begins with nothing.
2/3
Oreskos Swiftclaw

Oreskos Swiftclaw {1}{W}

Creature - Cat Warrior
The leonin of Oreskos are quick to take offense—not because they are thin-skinned but because they are always ready for a fight.
3/1
Pegasus Courser

Pegasus Courser {2}{W}

Creature - Pegasus
Flying
Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.
A pegasus chooses its rider, bearing the worthy into the clouds and tossing all others to the ground.
1/3
Remorseful Cleric

Remorseful Cleric {1}{W}

Creature - Spirit Cleric
Flying
Sacrifice Remorseful Cleric: Exile target player's graveyard.
A lifetime of keeping up appearances is not enough to earn an eternity of rest.
2/1
Resplendent Angel

Resplendent Angel {1}{W}{W}

Creature - Angel
Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
{3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
3/3
Related cards: Celestial Vault Protean War Engine
Revitalize

Revitalize {1}{W}

Instant
You gain 3 life.
Draw a card.
"A potion is no substitute for a skilled surgeon, but it will hold your bits in."
—Torricks, battlefield medic
Rustwing Falcon

Rustwing Falcon {W}

Creature - Bird
Flying
Native to wide prairies and scrublands, falcons occasionally roost in dragon skeletons.
1/2
Shield Mare

Shield Mare {1}{W}{W}

Creature - Horse
Shield Mare can't be blocked by red creatures.
When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life.
When it passes, order defeats chaos.
2/3
Star-Crowned Stag

Star-Crowned Stag {3}{W}

Creature - Elk
Whenever Star-Crowned Stag attacks, tap target creature defending player controls.
White as starlight on snow, it appears only on the eve of the winter solstice.
3/3
Related card: Protean War Engine
Suncleanser

Suncleanser {1}{W}

Creature - Human Cleric
When Suncleanser enters the battlefield, choose one —
• Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.
• Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.
1/4
Take Vengeance

Take Vengeance {1}{W}

Sorcery
Destroy target tapped creature.
"Your death will be a balm, your passing a welcome revision, and all will sigh with peace to know of your demise."
Trusty Packbeast

Trusty Packbeast {2}{W}

Creature - Beast
When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.
"Margaret has traveled with me to the end of the world and back."
—Hewen Frit, merchant
2/3
Valiant Knight

Valiant Knight {3}{W}

Creature - Human Knight
Other Knights you control get +1/+1.
{3}{W}{W}: Knights you control gain double strike until end of turn.
"Defeat is no reason for retreat. It is a sign we must redouble our efforts to win this fight."
3/4
Related card: Raddic, Tal Zealot
Aether Tunnel

Aether Tunnel {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and can't be blocked.
If you can't find a doorway, make one.
Related cards: Giant Secrets Stormkeld Curator
Anticipate

Anticipate {1}{U}

Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Divining the future is easy when you hold the power to sway it.
Aven Wind Mage

Aven Wind Mage {2}{U}

Creature - Bird Wizard
Flying
Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.
"My skill sharpens with each beat of my wings."
2/2
Aviation Pioneer

Aviation Pioneer {2}{U}

Creature - Human Artificer
When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
"They say perfection is unattainable, but they said that about flight too."
1/2
Bone to Ash

Bone to Ash {2}{U}{U}

Instant
Counter target creature spell.
Draw a card.
"I can think of worse ways to go. On second thought, maybe not."
—Ludevic, necro-alchemist
Cancel

Cancel {1}{U}{U}

Instant
Counter target spell.
"I decide what stands in my way."
Departed Deckhand

Departed Deckhand {1}{U}

Creature - Spirit Pirate
When Departed Deckhand becomes the target of a spell, sacrifice it.
Departed Deckhand can't be blocked except by Spirits.
{3}{U}: Another target creature you control can't be blocked this turn except by Spirits.
2/2
Disperse

Disperse {1}{U}

Instant
Return target nonland permanent to its owner's hand.
It's pointless to hold on when you have nothing to hold on with.