Magic 2015

Raise the Alarm

Raise the Alarm {1}{W}

Instant
Create two 1/1 white Soldier creature tokens.
Like blinking or breathing, responding to an alarm is an involuntary reflex.
Related card: Slayer's Bounty
Razorfoot Griffin

Razorfoot Griffin {3}{W}

Creature - Griffin
Flying
First strike
Like a meteor, it strikes from above without warning. Unlike a meteor, it then carries you off and eats you.
2/2
Resolute Archangel

Resolute Archangel {5}{W}{W}

Creature - Angel
Flying
When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total.
Cut it down, bury it in snow, put it to the torch. The rose will still bloom again.
4/4
Return to the Ranks

Return to the Ranks {X}{W}{W}

Sorcery
Convoke
Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
Sanctified Charge

Sanctified Charge {4}{W}

Instant
Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn.
You need only raise your spear to receive this blessing.
Selfless Cathar

Selfless Cathar {W}

Creature - Human Cleric
{1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
"If I fail to offer myself, we will surely be overrun. My fate would be the same."
1/1
Seraph of the Masses

Seraph of the Masses {5}{W}{W}

Creature - Angel
Convoke
Flying
Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
*/*
Solemn Offering

Solemn Offering {2}{W}

Sorcery
Destroy target artifact or enchantment. You gain 4 life.
"You will be reimbursed for your donation."
"The reimbursement is spiritual."
—Temple signs
Soul of Theros

Soul of Theros {4}{W}{W}

Creature - Avatar
Vigilance
{4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
{4}{W}{W}, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
6/6
Soulmender

Soulmender {W}

Creature - Human Cleric
{T}: You gain 1 life.
"Healing is more art than magic. Well, there is still quite a bit of magic."
1/1
Spectra Ward

Spectra Ward {3}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras.
Spirit Bonds

Spirit Bonds {1}{W}

Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
{1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn.
Designed by Justin Gary
Sungrace Pegasus

Sungrace Pegasus {1}{W}

Creature - Pegasus
Flying
Lifelink
The sacred feathers of the pegasus are said to have healing powers.
1/2
Tireless Missionaries

Tireless Missionaries {4}{W}

Creature - Human Cleric
When Tireless Missionaries enters the battlefield, you gain 3 life.
If they succeed in their holy work, their order will vanish into welcome obscurity, for there will be no more souls to redeem.
2/3
Triplicate Spirits

Triplicate Spirits {4}{W}{W}

Sorcery
Convoke
Create three 1/1 white Spirit creature tokens with flying.
Related card: Emmara, Voice of the Conclave
Wall of Essence

Wall of Essence {1}{W}

Creature - Wall
Defender
Whenever Wall of Essence is dealt combat damage, you gain that much life.
"If you cannot turn your enemy's strength to weakness, then make that strength your own."
—Gresha, warrior sage
0/4
Warden of the Beyond

Warden of the Beyond {2}{W}

Creature - Human Wizard
Vigilance
Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.
He draws strength from a vast source few mortals can fathom. Designed by Isaiah Cartwright
2/2
Aeronaut Tinkerer

Aeronaut Tinkerer {2}{U}

Creature - Human Artificer
Aeronaut Tinkerer has flying as long as you control an artifact.
"All tinkerers have their heads in the clouds. I don't intend to stop there."
2/3
Aetherspouts

Aetherspouts {3}{U}{U}

Instant
For each attacking creature, its owner puts it on the top or bottom of their library.
"Don't worry, there's plenty for everyone."
—Vickon, Eleventh Company battlemage
Amphin Pathmage

Amphin Pathmage {3}{U}

Creature - Salamander Wizard
{2}{U}: Target creature can't be blocked this turn.
"There are those who do not believe in the existence of the amphin. This seems somehow to be of their own design."
—Gor Muldrak, Cryptohistories
3/2
Chasm Skulker

Chasm Skulker {2}{U}

Creature - Squid Horror
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker.
Designed by Mike Neumann
1/1
Chief Engineer

Chief Engineer {1}{U}

Creature - Vedalken Artificer
Artifact spells you cast have convoke.
An eye for detail, a mind for numbers, a soul of clockwork.
1/3
Chronostutter

Chronostutter {5}{U}

Instant
Put target creature into its owner's library second from the top.
Timing is everything.
Coral Barrier

Coral Barrier {2}{U}

Creature - Wall
Defender
When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk.
1/3
Diffusion Sliver

Diffusion Sliver {1}{U}

Creature - Sliver
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
"The hive shimmered, and its walls seemed a living mirror."
—Hastric, Thunian scout
1/1