Magic 2010

Magic 2010 contains 249 cards.
Ajani Goldmane

Ajani Goldmane {2}{w}{w}

Planeswalker - Ajani
+1: You gain 2 life.
-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
-6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."
Loyalty: 4
Angel's Mercy

Angel's Mercy {2}{w}{w}

Instant
You gain 7 life.
"Until that day I cursed the angels, those uncaring lights in the sky. They rewarded my scorn with the gift of time, every year of which I've spent in devotion to their names."
—Torian Sha, soul warden
Armored Ascension

Armored Ascension {3}{w}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
"The meadow sprang up beneath me, and I perceived a path from our people's defeat to our highest glory."
Baneslayer Angel

Baneslayer Angel {3}{w}{w}

Creature - Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.
5/5
Blinding Mage

Blinding Mage {1}{w}

Creature - Human Wizard
{W}, {T}: Tap target creature.
"I carry the light of truth. Do not pity those it blinds, for they never had eyes to see."
1/2
Captain of the Watch

Captain of the Watch {4}{w}{w}

Creature - Human Soldier
Vigilance
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
3/3
Celestial Purge

Celestial Purge {1}{w}

Instant
Exile target black or red permanent.
"We see clearly the error of your ways. It does not matter that you choose not to."
—Urien of the Lightwielders
Divine Verdict

Divine Verdict {3}{w}

Instant
Destroy target attacking or blocking creature.
Giants and pit spawn attempted to topple the cathedral's pillars. The fine grit of their remains still swirls in the breeze outside.
Elite Vanguard

Elite Vanguard {w}

Creature - Human Soldier
The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.
2/1
Excommunicate

Excommunicate {2}{w}

Sorcery
Put target creature on top of its owner's library.
"Our law prohibits capital punishment. We believe even the gravest offenders have the chance to redeem themselves."
—Torian Sha, soul warden
Glorious Charge

Glorious Charge {1}{w}

Instant
Creatures you control get +1/+1 until end of turn.
"One's blade is only as sharp as one's conviction."
—Ajani Goldmane
Griffin Sentinel

Griffin Sentinel {2}{w}

Creature - Griffin
Flying
Vigilance
Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
1/3
Guardian Seraph

Guardian Seraph {2}{w}{w}

Creature - Angel
Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Her gaze prevents the petty sins and her sword punishes the rest.
3/4
Harm's Way

Harm's Way {w}

Instant
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.
Even when fate is already written, there's always time to change the names.
Holy Strength

Holy Strength {w}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
"Born under the sun, the first child will seek the foundation of honor and be fortified by its righteousness."
—Codex of the Constellari
Honor of the Pure

Honor of the Pure {1}{w}

Enchantment
White creatures you control get +1/+1.
Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.
Indestructibility

Indestructibility {3}{w}

Enchantment - Aura
Enchant permanent
Enchanted permanent has indestructible.
Lifelink

Lifelink {w}

Enchantment - Aura
Enchant creature
Enchanted creature has lifelink.
The spoils of war are not measured only in gold and silver.
Lightwielder Paladin

Lightwielder Paladin {3}{w}{w}

Creature - Human Knight
First strike
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
4/4
Mesa Enchantress

Mesa Enchantress {1}{w}{w}

Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
She shepherds mysteries and dust as others would a flock of sheep.
0/2
Open the Vaults

Open the Vaults {4}{w}{w}

Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.
When the vaults are empty, everyone is rich.
Pacifism

Pacifism {1}{w}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
Palace Guard

Palace Guard {2}{w}

Creature - Human Soldier
Palace Guard can block any number of creatures.
"I'm not nearly as bothered by being outnumbered as I am by their foul stench."
1/4
Planar Cleansing

Planar Cleansing {3}{w}{w}{w}

Sorcery
Destroy all nonland permanents.
Razorfoot Griffin

Razorfoot Griffin {3}{w}

Creature - Griffin
Flying
First strike
Like a meteor, it strikes from above without warning. Unlike a meteor, it then carries you off and eats you.
2/2