Legions

Whipgrass Entangler

Whipgrass Entangler {2}{W}

Creature - Human Cleric
{1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield."
"Now that I have your attention, perhaps I can tell you of the Order."
1/3
White Knight

White Knight {W}{W}

Creature - Human Knight
First strike
Protection from black
In the wretched depths of the Grand Coliseum, his soul shines like a single torch blazing in the night.
2/2
Windborn Muse

Windborn Muse {3}{W}

Creature - Spirit
Flying
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
"Her voice is justice, clear and relentless."
—Akroma, angelic avenger
2/3
Wingbeat Warrior

Wingbeat Warrior {2}{W}

Creature - Bird Soldier Warrior
Flying
Morph {2}{W}
When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.
2/1
Aven Envoy

Aven Envoy {U}

Creature - Bird Soldier
Flying
Their grieving faces tell far more than a list of casualties ever could.
0/2
Cephalid Pathmage

Cephalid Pathmage {2}{U}

Creature - Cephalid Wizard
Cephalid Pathmage can't be blocked.
{T}, Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn.
Pathmages can open doors that aren't even there.
1/2
Chromeshell Crab

Chromeshell Crab {4}{U}

Creature - Crab Beast
Morph {4}{U}
When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
3/3
Covert Operative

Covert Operative {4}{U}

Creature - Human Wizard
Covert Operative can't be blocked.
Some spies seek clarity. Others seek transparency.
3/2
Crookclaw Elder

Crookclaw Elder {5}{U}

Creature - Bird Wizard
Flying
Tap two untapped Birds you control: Draw a card.
Tap two untapped Wizards you control: Target creature gains flying until end of turn.
3/2
Dermoplasm

Dermoplasm {2}{U}

Creature - Shapeshifter
Flying
Morph {2}{U}{U}
When Dermoplasm is turned face up, you may put a creature card with a morph ability from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand.
1/1
Dreamborn Muse

Dreamborn Muse {2}{U}{U}

Creature - Spirit
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
"Her voice is insight, piercing and true."
—Ixidor, reality sculptor
2/2
Echo Tracer

Echo Tracer {2}{U}

Creature - Human Wizard
Morph {2}{U}
When Echo Tracer is turned face up, return target creature to its owner's hand.
2/2
Fugitive Wizard

Fugitive Wizard {U}

Creature - Human Wizard
Many wizards came to the Riptide Project hoping to return home with answers. Most, however, wouldn't return home at all.
1/1
Gempalm Sorcerer

Gempalm Sorcerer {2}{U}

Creature - Human Wizard
Cycling {2}{U}
When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn.
2/2
Glintwing Invoker

Glintwing Invoker {4}{U}

Creature - Human Wizard Mutant
{7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
The Mirari flares in his mind.
3/3
Keeneye Aven

Keeneye Aven {3}{U}

Creature - Bird Soldier
Flying
Cycling {2}
"I have no need of a map. The very continent itself guides my way."
2/3
Keeper of the Nine Gales

Keeper of the Nine Gales {2}{U}

Creature - Bird Wizard
Flying
{T}, Tap two untapped Birds you control: Return target permanent to its owner's hand.
"You cannot fight the storm."
1/2
Master of the Veil

Master of the Veil {2}{U}{U}

Creature - Human Wizard
Morph {2}{U}
When Master of the Veil is turned face up, you may turn target creature with a morph ability face down.
2/3
Merchant of Secrets

Merchant of Secrets {2}{U}

Creature - Human Wizard
When Merchant of Secrets enters the battlefield, draw a card.
To scrape out a living in Aphetto, wizards are reduced to selling rumors, lies, forgeries, or—if they get desperate enough—the truth.
1/1
Mistform Seaswift

Mistform Seaswift {3}{U}

Creature - Illusion
Flying
{1}: Mistform Seaswift becomes the creature type of your choice until end of turn.
Morph {1}{U}
3/1
Mistform Sliver

Mistform Sliver {1}{U}

Creature - Illusion Sliver
All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn."
Taking the form of a junior researcher, the first sliver slipped out of Riptide.
1/1
Mistform Ultimus

Mistform Ultimus {3}{U}

Legendary Creature - Illusion
Mistform Ultimus is every creature type.
It may wear your face, but its mind is its own.
3/3
Mistform Wakecaster

Mistform Wakecaster {4}{U}

Creature - Illusion
Flying
{1}: Mistform Wakecaster becomes the creature type of your choice until end of turn.
{2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn.
2/3
Primoc Escapee

Primoc Escapee {6}{U}

Creature - Bird Beast
Flying
Cycling {2}
Though a completely artificial species, primocs are a natural fit for the skies of Otaria.
4/4
Riptide Director

Riptide Director {2}{U}{U}

Creature - Human Wizard
{2}{U}{U}, {T}: Draw a card for each Wizard you control.
Those who lead others to wisdom become the wisest themselves.
2/3