Kaladesh

Bomat Bazaar Barge

Bomat Bazaar Barge {4}

Artifact - Vehicle
When Bomat Bazaar Barge enters the battlefield, draw a card.
Crew 3
5/5
Related card: Experimental Pilot
Bomat Courier

Bomat Courier {1}

Artifact Creature - Construct
Haste
Whenever Bomat Courier attacks, exile the top card of your library face down.
{R}, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.
1/1
Chief of the Foundry

Chief of the Foundry {3}

Artifact Creature - Construct
Other artifact creatures you control get +1/+1.
The foundries of Kaladesh run like clockwork under the supervision of their formidable overseers.
2/3
Cogworker's Puzzleknot

Cogworker's Puzzleknot {2}

Artifact
When Cogworker's Puzzleknot enters the battlefield, create a 1/1 colorless Servo artifact creature token.
{1}{W}, Sacrifice Cogworker's Puzzleknot: Create a 1/1 colorless Servo artifact creature token.
Consulate Skygate

Consulate Skygate {2}

Artifact Creature - Wall
Defender
Reach
All skyships entering or leaving the fairgrounds must pass through the security checkpoint.
0/4
Cultivator's Caravan

Cultivator's Caravan {3}

Artifact - Vehicle
{T}: Add one mana of any color.
Crew 3
5/5
Related card: Experimental Pilot
Deadlock Trap

Deadlock Trap {3}

Artifact
Deadlock Trap enters the battlefield tapped.
When Deadlock Trap enters the battlefield, you get {E}{E}.
{T}, Pay {E}: Tap target creature or planeswalker. Its activated abilities can't be activated this turn.
Decoction Module

Decoction Module {2}

Artifact
Whenever a creature enters the battlefield under your control, you get {E}.
{4}, {T}: Return target creature you control to its owner's hand.
Progress leads to inspiration.
Demolition Stomper

Demolition Stomper {6}

Artifact - Vehicle
Demolition Stomper can't be blocked by creatures with power 2 or less.
Crew 5
10/7
Related card: Experimental Pilot
Dukhara Peafowl

Dukhara Peafowl {4}

Artifact Creature - Bird
{U}: Dukhara Peafowl gains flying until end of turn.
Elegant filigree birds perch along the eleven bridges that cross Canal Dukhara.
2/4
Dynavolt Tower

Dynavolt Tower {3}

Artifact
Whenever you cast an instant or sorcery spell, you get {E}{E}.
{T}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3 damage to any target.
"I like that Tezzeret. He has vision the other judges don't. He sees the potential in what we're making here."
—Faiz, inventor
Eager Construct

Eager Construct {2}

Artifact Creature - Construct
When Eager Construct enters the battlefield, each player may scry 1.
Loyal to a fault, it anticipates its master's every need.
2/2
Electrostatic Pummeler

Electrostatic Pummeler {3}

Artifact Creature - Construct
When Electrostatic Pummeler enters the battlefield, you get {E}{E}{E}.
Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.
1/1
Fabrication Module

Fabrication Module {3}

Artifact
Whenever you get one or more {E}, put a +1/+1 counter on target creature you control.
{4}, {T}: You get {E}.
Inspiration leads to design.
Filigree Familiar

Filigree Familiar {3}

Artifact Creature - Fox
When Filigree Familiar enters the battlefield, you gain 2 life.
When Filigree Familiar dies, draw a card.
"It's the must-have gift for everyone on your list. Get one for yourself, too!"
—Chammi, curio vendor
2/2
Related card: Big Spender
Fireforger's Puzzleknot

Fireforger's Puzzleknot {2}

Artifact
When Fireforger's Puzzleknot enters the battlefield, it deals 1 damage to any target.
{2}{R}, Sacrifice Fireforger's Puzzleknot: It deals 1 damage to any target.
Fleetwheel Cruiser

Fleetwheel Cruiser {4}

Artifact - Vehicle
Trample, haste
When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.
Crew 2
5/3
Foundry Inspector

Foundry Inspector {3}

Artifact Creature - Construct
Artifact spells you cast cost {1} less to cast.
Automaton inspectors ensure that the Consulate's stringent standards for mass production are upheld.
3/2
Ghirapur Orrery

Ghirapur Orrery {4}

Artifact
Each player may play an additional land on each of their turns.
At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
This detailed model allows the edificers to examine the city from every angle.
Glassblower's Puzzleknot

Glassblower's Puzzleknot {2}

Artifact
When Glassblower's Puzzleknot enters the battlefield, scry 2, then you get {E}{E}.
{2}{U}, Sacrifice Glassblower's Puzzleknot: Scry 2, then you get {E}{E}.
Inventor's Goggles

Inventor's Goggles {1}

Artifact - Equipment
Equipped creature gets +1/+2.
Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it.
Equip {2}
Iron League Steed

Iron League Steed {4}

Artifact Creature - Construct
Haste
Fabricate 1
The Iron League prides itself on its metal-shaping techniques.
2/2
Key to the City

Key to the City {2}

Artifact
{T}, Discard a card: Up to one target creature can't be blocked this turn.
Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.
It would be unfortunate if the key fell into the wrong hands.
Related card: Big Spender
Metalspinner's Puzzleknot

Metalspinner's Puzzleknot {2}

Artifact
When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life.
{2}{B}, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.
Metalwork Colossus

Metalwork Colossus {11}

Artifact Creature - Construct
This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control.
Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.
10/10