Judgment

Judgment contains 143 cards.
It is part of Odyssey block.
Released: 2002-05-27
Nullmage Advocate

Nullmage Advocate {2}{G}

Creature - Insect Druid
{T}: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.
"Our unity unmasks your deceit."
2/3
Phantom Centaur

Phantom Centaur {2}{G}{G}

Creature - Centaur Spirit
Protection from black
Phantom Centaur enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
2/0
Phantom Nantuko

Phantom Nantuko {2}{G}

Creature - Insect Spirit
Trample
Phantom Nantuko enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
{T}: Put a +1/+1 counter on Phantom Nantuko.
0/0
Phantom Tiger

Phantom Tiger {2}{G}

Creature - Cat Spirit
Phantom Tiger enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
1/0
Seedtime

Seedtime {1}{G}

Instant
Cast this spell only during your turn.
Take an extra turn after this one if an opponent cast a blue spell this turn.
The hippo grows wings to fight the condor.
—Nantuko teaching
Serene Sunset

Serene Sunset {X}{G}

Instant
Prevent all combat damage X target creatures would deal this turn.
The armies paused, silent, as the warriors reflected on the sunsets of their youth.
Sudden Strength

Sudden Strength {3}{G}

Instant
Target creature gets +3/+3 until end of turn.
Draw a card.
The Mirari's magic transformed the Krosan Forest—and its inhabitants.
Sylvan Safekeeper

Sylvan Safekeeper {G}

Creature - Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn.
"How could someone so small cause so much trouble?"
—Nomad sentry
1/1
Thriss, Nantuko Primus

Thriss, Nantuko Primus {5}{G}{G}

Legendary Creature - Insect Druid
{G}, {T}: Target creature gets +5/+5 until end of turn.
"When you live for others, you live for yourself."
5/5
Tunneler Wurm

Tunneler Wurm {6}{G}{G}

Creature - Wurm
Discard a card: Regenerate Tunneler Wurm.
If an anurid's lucky, it'll find a warm tunnel for bedtime. If a wurm's lucky, it'll find a warm anurid for breakfast.
6/6
Venomous Vines

Venomous Vines {2}{G}{G}

Sorcery
Destroy target enchanted permanent.
"True strength comes from within. The false promise of unnatural power only incurs Krosa's wrath."
—Seton, centaur druid
Anurid Brushhopper

Anurid Brushhopper {1}{G}{W}

Creature - Frog Beast
Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.
It's so tough it can frighten itself into hiding.
3/4
Hunting Grounds

Hunting Grounds {G}{W}

Enchantment
Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
In the heavy hush of Krosa, drawing on mana is like ringing a dinner bell.
Mirari's Wake

Mirari's Wake {3}{G}{W}

Enchantment
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
The land drank power from the Mirari as though it had thirsted forever.
Phantom Nishoba

Phantom Nishoba {5}{G}{W}

Creature - Cat Beast Spirit
Trample
Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.
Whenever Phantom Nishoba deals damage, you gain that much life.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
0/0
Krosan Verge

Krosan Verge

Land
Krosan Verge enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.
Nantuko Monastery

Nantuko Monastery

Land
{T}: Add {C}.
Threshold{G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.
Riftstone Portal

Riftstone Portal

Land
{T}: Add {C}.
As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W}."