Judgment

Judgment contains 143 cards.
It is part of Odyssey block.
Released: 2002-05-27
Nullmage Advocate

Nullmage Advocate {2}{g}

Creature - Insect Druid
{T}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target artifact or enchantment.
"Our unity unmasks your deceit."
2/3
Phantom Centaur

Phantom Centaur {2}{g}{g}

Creature - Centaur Spirit
Protection from black
Phantom Centaur enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
2/0
Phantom Nantuko

Phantom Nantuko {2}{g}

Creature - Insect Spirit
Trample
Phantom Nantuko enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
{T}: Put a +1/+1 counter on Phantom Nantuko.
0/0
Phantom Tiger

Phantom Tiger {2}{g}

Creature - Cat Spirit
Phantom Tiger enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
1/0
Seedtime

Seedtime {1}{g}

Instant
Cast Seedtime only during your turn.
Take an extra turn after this one if an opponent cast a blue spell this turn.
The hippo grows wings to fight the condor.
—Nantuko teaching
Serene Sunset

Serene Sunset {x}{g}

Instant
Prevent all combat damage X target creatures would deal this turn.
The armies paused, silent, as the warriors reflected on the sunsets of their youth.
Sudden Strength

Sudden Strength {3}{g}

Instant
Target creature gets +3/+3 until end of turn.
Draw a card.
The Mirari's magic transformed the Krosan Forest—and its inhabitants.
Sylvan Safekeeper

Sylvan Safekeeper {g}

Creature - Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn.
"How could someone so small cause so much trouble?"
—Nomad sentry
1/1
Thriss, Nantuko Primus

Thriss, Nantuko Primus {5}{g}{g}

Legendary Creature - Insect Druid
{G}, {T}: Target creature gets +5/+5 until end of turn.
"When you live for others, you live for yourself."
5/5
Tunneler Wurm

Tunneler Wurm {6}{g}{g}

Creature - Wurm
Discard a card: Regenerate Tunneler Wurm.
If an anurid's lucky, it'll find a warm tunnel for bedtime. If a wurm's lucky, it'll find a warm anurid for breakfast.
6/6
Venomous Vines

Venomous Vines {2}{g}{g}

Sorcery
Destroy target enchanted permanent.
"True strength comes from within. The false promise of unnatural power only incurs Krosa's wrath."
—Seton, centaur druid
Anurid Brushhopper

Anurid Brushhopper {1}{g}{w}

Creature - Frog Beast
Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.
It's so tough it can frighten itself into hiding.
3/4
Hunting Grounds

Hunting Grounds {g}{w}

Enchantment
Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
In the heavy hush of Krosa, drawing on mana is like ringing a dinner bell.
Mirari's Wake

Mirari's Wake {3}{g}{w}

Enchantment
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
The land drank power from the Mirari as though it had thirsted forever.
Phantom Nishoba

Phantom Nishoba {5}{g}{w}

Creature - Cat Beast Spirit
Trample
Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.
Whenever Phantom Nishoba deals damage, you gain that much life.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
0/0
Krosan Verge

Krosan Verge

Land
Krosan Verge enters the battlefield tapped.
{T}: Add {C} to your mana pool.
{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.
Nantuko Monastery

Nantuko Monastery

Land
{T}: Add {C} to your mana pool.
Threshold{G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.
Riftstone Portal

Riftstone Portal

Land
{T}: Add {C} to your mana pool.
As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W} to your mana pool."