Judgment

Judgment contains 143 cards.
It is part of Odyssey block.
Ancestor's Chosen

Ancestor's Chosen {5}{w}{w}

Creature - Human Cleric
First strike
When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
Empowered by generations of strength.
4/4
Aven Warcraft

Aven Warcraft {2}{w}

Instant
Creatures you control get +0/+2 until end of turn.
Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.
Battle Screech

Battle Screech {2}{w}{w}

Sorcery
Create two 1/1 white Bird creature tokens with flying.
Flashback—Tap three untapped white creatures you control.
Battlewise Aven

Battlewise Aven {3}{w}

Creature - Bird Soldier
Flying
Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.
Experience is a good teacher, not a kind one.
2/2
Benevolent Bodyguard

Benevolent Bodyguard {w}

Creature - Human Cleric
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
"My destiny is to save others so their destinies may be achieved."
1/1
Border Patrol

Border Patrol {4}{w}

Creature - Human Nomad
Vigilance
"We have been victims of treachery, of the Cabal, and of our own ambitions. No more."
—Commander Eesha
1/6
Cagemail

Cagemail {1}{w}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't attack.
"Power often costs too high a price."
—Commander Eesha
Chastise

Chastise {3}{w}

Instant
Destroy target attacking creature. You gain life equal to its power.
"Why do we pray to the Ancestor? Because She listens."
—Mystic elder
Commander Eesha

Commander Eesha {2}{w}{w}

Legendary Creature - Bird Soldier
Flying, protection from creatures
"War glides on the simplest updrafts while peace struggles against hurricane winds. It is the way of the world. It must change."
2/4
Funeral Pyre

Funeral Pyre {w}

Instant
Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.
"Raze the body. Raise the soul."
—Mystic elder
Glory

Glory {3}{w}{w}

Creature - Incarnation
Flying
{2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate this ability only if Glory is in your graveyard.
"Glory was gone; Glory was everywhere."
—Scroll of Beginnings
3/3
Golden Wish

Golden Wish {3}{w}{w}

Sorcery
You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Exile Golden Wish.
She wished for nobility, but not for a nation to honor it.
Guided Strike

Guided Strike {1}{w}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
"May the Ancestor strengthen my hand and guide my blade."
—Nomad war prayer
Lead Astray

Lead Astray {1}{w}

Instant
Tap up to two target creatures.
"Never underestimate our enemy's strength, brutality, . . . or stupidity."
—Commander Eesha
Nomad Mythmaker

Nomad Mythmaker {2}{w}

Creature - Human Nomad Cleric
{W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
Nomads weave tales thicker than tapestries.
2/2
Phantom Flock

Phantom Flock {3}{w}{w}

Creature - Bird Soldier Spirit
Flying
Phantom Flock enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
0/0
Phantom Nomad

Phantom Nomad {1}{w}

Creature - Spirit Nomad
Phantom Nomad enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
0/0
Prismatic Strands

Prismatic Strands {2}{w}

Instant
Prevent all damage that sources of the color of your choice would deal this turn.
Flashback—Tap an untapped white creature you control.
Pulsemage Advocate

Pulsemage Advocate {2}{w}

Creature - Human Cleric
{T}: Return three target cards from an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield.
"Our unity revives our hopes."
1/3
Ray of Revelation

Ray of Revelation {1}{w}

Instant
Destroy target enchantment.
Flashback {G}
Webs of illusion unravel in the light of truth.
Selfless Exorcist

Selfless Exorcist {3}{w}{w}

Creature - Human Cleric
{T}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.
3/4
Shieldmage Advocate

Shieldmage Advocate {2}{w}

Creature - Human Cleric
{T}: Return target card from an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice.
"Our unity conquers all fears."
1/3
Silver Seraph

Silver Seraph {5}{w}{w}{w}

Creature - Angel
Flying
Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
A symbol of hope for hopeless times.
6/6
Solitary Confinement

Solitary Confinement {2}{w}

Enchantment
At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
Skip your draw step.
You have shroud.
Prevent all damage that would be dealt to you.
Soulcatchers' Aerie

Soulcatchers' Aerie {1}{w}

Enchantment
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.
Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.