Journey into Nyx

Keranos, God of Storms

Keranos, God of Storms {3}{U}{R}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to blue and red is less than seven, Keranos isn't a creature.
Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.
6/5
Kruphix, God of Horizons

Kruphix, God of Horizons {3}{G}{U}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.
You have no maximum hand size.
If you would lose unspent mana, that mana becomes colorless instead.
4/7
Nyx Weaver

Nyx Weaver {1}{B}{G}

Enchantment Creature - Spider
Reach
At the beginning of your upkeep, mill two cards.
{1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand.
2/3
Pharika, God of Affliction

Pharika, God of Affliction {1}{B}{G}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to black and green is less than seven, Pharika isn't a creature.
{B}{G}: Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch.
5/5
Revel of the Fallen God

Revel of the Fallen God {3}{R}{R}{G}{G}

Sorcery
Create four 2/2 red and green Satyr creature tokens with haste.
"Xenagos has fallen, and the world grows dark without him. What can ever fill that darkness but our rage?"
—Guruthes, disciple of Xenagos
Stormchaser Chimera

Stormchaser Chimera {2}{U}{R}

Creature - Chimera
Flying
{2}{U}{R}: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's mana value.
2/3
Underworld Coinsmith

Underworld Coinsmith {W}{B}

Enchantment Creature - Human Cleric
Constellation — Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life.
{W}{B}, Pay 1 life: Each opponent loses 1 life.
Coins of the Underworld are shaped from clay funerary masks.
2/2
Armory of Iroas

Armory of Iroas {2}

Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.
Equip {2}
From a distance the weapons look pristine, but in fact they are tarnished and dented, each as unique as the champion who carried it to battle.
Chariot of Victory

Chariot of Victory {3}

Artifact - Equipment
Equipped creature has first strike, trample, and haste.
Equip {1}
The greatest heroes are the first to stand, the first to take up arms, and the first to meet the enemy.
Deserter's Quarters

Deserter's Quarters {2}

Artifact
You may choose not to untap Deserter's Quarters during your untap step.
{6}, {T}: Tap target creature. It doesn't untap during its controller's untap step for as long as Deserter's Quarters remains tapped.
In Akros, the penalty for running from battle is one night's stay in the Deserter's Quarters.
Gold-Forged Sentinel

Gold-Forged Sentinel {6}

Artifact Creature - Chimera
Flying
Blessed by the gods. Coveted by mortals. Beholden to neither.
4/4
Hall of Triumph

Hall of Triumph {3}

Legendary Artifact
As Hall of Triumph enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
Heroes act without thought of glory or reward. Accolades are a consequence, not a goal.
Mana Confluence

Mana Confluence

Land
{T}, Pay 1 life: Add one mana of any color.
Five rivers encircle Theros, flowing with waters more ancient than the world itself.
Temple of Epiphany

Temple of Epiphany

Land
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
{T}: Add {U} or {R}.
Temple of Malady

Temple of Malady

Land
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
{T}: Add {B} or {G}.