Introductory Two-Player Set

Introductory Two-Player Set contains 57 cards.
Alabaster Potion

Alabaster Potion {x}{w}{w}

Instant
Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to target creature or player this turn.
"Healing is a matter of time, but it is sometimes also a matter of opportunity."
—D'Avenant proverb
Battering Ram

Battering Ram {2}

Artifact Creature - Construct
At the beginning of combat on your turn, Battering Ram gains banding until end of combat.
Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls.
1/1
Bog Imp

Bog Imp {1}{b}

Creature - Imp
Flying
On guard for larger dangers, we underestimated the power and speed of the Imp's muck-crusted claws.
1/1
Bog Wraith

Bog Wraith {3}{b}

Creature - Wraith
Swampwalk
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
3/3
Circle of Protection: Black

Circle of Protection: Black {1}{w}

Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red

Circle of Protection: Red {1}{w}

Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Clockwork Beast

Clockwork Beast {6}

Artifact Creature - Beast
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.
0/4
Cursed Land

Cursed Land {2}{b}{b}

Enchantment - Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
Dark Ritual

Dark Ritual {b}

Instant
Add {B}{B}{B} to your mana pool.
Detonate

Detonate {x}{r}

Sorcery
Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
Disintegrate

Disintegrate {x}{r}

Sorcery
Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.
Durkwood Boars

Durkwood Boars {4}{g}

Creature - Boar
"And the unclean spirits went out, and entered the swine: and the herd ran violently . . . ."
—Mark 5:13
4/4
Elven Riders

Elven Riders {3}{g}{g}

Creature - Elf
Elven Riders can't be blocked except by Walls and/or creatures with flying.
"Sometimes it is better to be swift of foot than strong of swordarm."
—Elven proverb
3/3
Elvish Archers

Elvish Archers {1}{g}

Creature - Elf Archer
First strike
I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade!"
2/1
Energy Flux

Energy Flux {2}{u}

Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Feedback

Feedback {2}{u}

Enchantment - Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.
Fireball

Fireball {x}{r}

Sorcery
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs {1} more to cast for each target beyond the first.
Forest

Forest

Basic Land - Forest
Related card: Nissa's Encouragement
Glasses of Urza

Glasses of Urza {1}

Artifact
{T}: Look at target player's hand.
Grizzly Bears

Grizzly Bears {1}{g}

Creature - Bear
Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
2/2
Healing Salve

Healing Salve {w}

Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to target creature or player this turn.
Hill Giant

Hill Giant {3}{r}

Creature - Giant
Fortunately, Hill Giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.
3/3
Ironclaw Orcs

Ironclaw Orcs {1}{r}

Creature - Orc
Ironclaw Orcs can't block creatures with power 2 or greater.
Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan. To say that Orcs in general are vicious, depraved, and ignoble does not do justice to the Ironclaw.
2/2
Island

Island

Basic Land - Island
Jayemdae Tome

Jayemdae Tome {4}

Artifact
{4}, {T}: Draw a card.