Innistrad

Claustrophobia

Claustrophobia {1}{U}{U}

Enchantment - Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Six feet of earth muffled his cries.
Curiosity

Curiosity {U}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
"Surely you know the joy of the hunt, my furry friend. My kind of hunt just takes a different form than yours."
Related cards: Giant Secrets Keen Sense Stormkeld Curator
Curse of the Bloody Tome

Curse of the Bloody Tome {2}{U}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player mills two cards.
After seeing his life's work drip away, the mage decided it was a good time to go crazy.
Delver of Secrets
Insectile Aberration

Delver of Secrets {U}

Creature - Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
1/1
Card has other part: Insectile Aberration
Insectile Aberration
Delver of Secrets

Insectile Aberration

Creature - Human Insect
(Color indicator: Insectile Aberration is blue)
Flying
"Unfortunately, all my test animals have died or escaped, so I shall be the final subject. I feel no fear. This is a momentous night."
—Laboratory notes, final entry
3/2
Card has other part: Delver of Secrets
Deranged Assistant

Deranged Assistant {1}{U}

Creature - Human Wizard
{T}, Mill a card: Add {C}.
"Garl, adjust the slurry dispensers. Garl, fetch more corpses. Garl, quit crying and give me your brain tissue. If he doesn't stop being so rude, I'm quitting."
1/1
Dissipate

Dissipate {1}{U}{U}

Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"This abomination never belonged in our world. I'm merely setting it free."
—Dierk, geistmage
Dream Twist

Dream Twist {U}

Instant
Target player mills three cards.
Flashback {1}{U}
Forbidden Alchemy

Forbidden Alchemy {2}{U}

Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback {6}{B}
Fortress Crab

Fortress Crab {3}{U}

Creature - Crab
Unbreakable and unappetizing, the crab grows uninterrupted, sometimes to the size of a cottage and beyond.
1/6
Frightful Delusion

Frightful Delusion {2}{U}

Instant
Counter target spell unless its controller pays {1}. That player discards a card.
Whether he actually exists is in question, but the terror she feels is excruciatingly real.
Grasp of Phantoms

Grasp of Phantoms {3}{U}

Sorcery
Put target creature on top of its owner's library.
Flashback {7}{U}
Hysterical Blindness

Hysterical Blindness {2}{U}

Instant
Creatures your opponents control get -4/-0 until end of turn.
"The panic is amusing, but the real fun comes when the spell passes and the villagers start looking for a scapegoat."
—Ludevic, necro-alchemist
Invisible Stalker

Invisible Stalker {1}{U}

Creature - Human Rogue
Hexproof
Invisible Stalker can't be blocked.
"All that concerns me is the vampires' sense of smell and those freezing Nephalian nights."
1/1
Laboratory Maniac

Laboratory Maniac {2}{U}

Creature - Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
His mind whirled with grand plans, never thinking of what might happen if he were to succeed.
2/2
Lantern Spirit

Lantern Spirit {2}{U}

Creature - Spirit
Flying
{U}: Return Lantern Spirit to its owner's hand.
Bound to the square where she died, she calls out to those in danger—usually scaring them straight into the peril she warns of.
2/1
Lost in the Mist

Lost in the Mist {3}{U}{U}

Instant
Counter target spell. Return target permanent to its owner's hand.
The secrets she carried could have saved many lives, but they quietly drowned with her.
Ludevic's Test Subject
Ludevic's Abomination

Ludevic's Test Subject {1}{U}

Creature - Lizard Egg
Defender
{1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.
0/3
Card has other part: Ludevic's Abomination
Ludevic's Abomination
Ludevic's Test Subject

Ludevic's Abomination

Creature - Lizard Horror
(Color indicator: Ludevic's Abomination is blue)
Trample
After several frustrating experiments, the visionary Ludevic realized he needed to create a monster that fed on torch-wielding mobs.
13/13
Card has other part: Ludevic's Test Subject
Makeshift Mauler

Makeshift Mauler {3}{U}

Creature - Zombie Horror
As an additional cost to cast this spell, exile a creature card from your graveyard.
"It always amazes me what perfectly good things people throw away."
—Ludevic, necro-alchemist
4/5
Memory's Journey

Memory's Journey {1}{U}

Instant
Target player shuffles up to three target cards from their graveyard into their library.
Flashback {G}
Mindshrieker

Mindshrieker {1}{U}

Creature - Spirit Bird
Flying
{2}: Target player mills a card. Mindshrieker gets +X/+X until end of turn, where X is the milled card's mana value.
1/1
Mirror-Mad Phantasm

Mirror-Mad Phantasm {3}{U}{U}

Creature - Spirit
Flying
{1}{U}: Mirror-Mad Phantasm's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
5/1
Moon Heron

Moon Heron {3}{U}

Creature - Spirit Bird
Flying
The heron is the symbol of the archangel Avacyn. The fact that such spirits still fly gives the church hope that its founder may one day return.
3/2
Murder of Crows

Murder of Crows {3}{U}{U}

Creature - Bird
Flying
Whenever another creature dies, you may draw a card. If you do, discard a card.
Even more than carrion, they crave the last words of the dying.
4/4