Innistrad

Nevermore

Nevermore {1}{W}{W}

Enchantment
As Nevermore enters the battlefield, choose a nonland card name.
Spells with the chosen name can't be cast.
"By the law of Avacyn, the following thoughts, words, and deeds are henceforth disallowed."
Paraselene

Paraselene {2}{W}

Sorcery
Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.
"Moonlight has a way of showing all things as they truly are—for better or for worse."
—Zilla of Lambholt
Purify the Grave

Purify the Grave {W}

Instant
Exile target card from a graveyard.
Flashback {W}
Some priests speak in whispers of the Helvault, a silver prison of unpurged evils.
Rally the Peasants

Rally the Peasants {2}{W}

Instant
Creatures you control get +2/+0 until end of turn.
Flashback {2}{R}
"If you must go out at night, bring a mob."
—Master of the Elgaud Cathars
Rebuke

Rebuke {2}{W}

Instant
Destroy target attacking creature.
"No one chooses to be stitched together into a skaab. If it could speak, it would beg for its own destruction."
—Thalia, Knight-Cathar
Selfless Cathar

Selfless Cathar {W}

Creature - Human Cleric
{1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
"If I fail to offer myself, we will surely be overrun. My fate would be the same."
1/1
Silverchase Fox

Silverchase Fox {1}{W}

Creature - Fox
{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.
"Be careful in your hunt. The clever little creature can steal your wards and lead you right into the werewolf's den."
—Britta, midwife of Gatstaf
2/2
Slayer of the Wicked

Slayer of the Wicked {3}{W}

Creature - Human Soldier
When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.
You don't want to see his trophy room.
3/2
Smite the Monstrous

Smite the Monstrous {3}{W}

Instant
Destroy target creature with power 4 or greater.
Though the old holy wards and roadside shrines have begun to fail, faith in Avacyn still holds true power.
Spare from Evil

Spare from Evil {1}{W}

Instant
Creatures you control gain protection from non-Human creatures until end of turn.
"As long as we can utter a prayer or lift a weapon, we have the power to fight back."
—Thalia, Knight-Cathar
Spectral Rider

Spectral Rider {W}{W}

Creature - Spirit Knight
Intimidate
Never a word. Never a warning. Only the sound of hoofbeats along the crossways, and the screams of the avenged.
2/2
Stony Silence

Stony Silence {1}{W}

Enchantment
Activated abilities of artifacts can't be activated.
Let moss grow over gargoyles
—Gavony saying meaning "forget painful memories"
Thraben Purebloods

Thraben Purebloods {4}{W}

Creature - Dog
"I've learned to trust my dogs' instincts. When they're calm, I'm calm. And when they get nervous, I get my crossbow."
—Hinrik of House Cecani
3/5
Thraben Sentry
Thraben Militia

Thraben Sentry {3}{W}

Creature - Human Soldier
Vigilance
Whenever another creature you control dies, you may transform Thraben Sentry.
"Looks like it's going to be a quiet night."
2/2
Card has other part: Thraben Militia
Thraben Militia
Thraben Sentry

Thraben Militia

Creature - Human Soldier
(Color indicator: Thraben Militia is white)
Trample
"The time for grief is over. The time for retribution has begun."
5/4
Card has other part: Thraben Sentry
Unruly Mob

Unruly Mob {1}{W}

Creature - Human
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
"Who says werewolves are the only ones who can hunt as a pack?"
—Kolman, elder of Gatstaf
1/1
Urgent Exorcism

Urgent Exorcism {1}{W}

Instant
Destroy target Spirit or enchantment.
"To show geists pity is to prolong their agonies. Whether they know it or not, they seek the Blessed Sleep, and we are to give it to them."
—Mikaeus, the Lunarch
Village Bell-Ringer

Village Bell-Ringer {2}{W}

Creature - Human Scout
Flash
When Village Bell-Ringer enters the battlefield, untap all creatures you control.
"Priests, hunters, slayers—to arms! The enemy approaches!"
1/4
Voiceless Spirit

Voiceless Spirit {2}{W}

Creature - Spirit
Flying, first strike
"I'd rather take on a neckbiter or moonhowler any day. Oh well, looks like I'm going to end up parrying with empty air half the night."
—Saint Trogen, the Slayer
2/1
Armored Skaab

Armored Skaab {2}{U}

Creature - Zombie Warrior
When Armored Skaab enters the battlefield, mill four cards.
Literally made for battle.
1/4
Back from the Brink

Back from the Brink {4}{U}{U}

Enchantment
Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate only as a sorcery.
On Innistrad, death is just a career change.
Battleground Geist

Battleground Geist {4}{U}

Creature - Spirit
Flying
Other Spirit creatures you control get +1/+0.
Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living.
3/3
Cackling Counterpart

Cackling Counterpart {1}{U}{U}

Instant
Create a token that's a copy of target creature you control.
Flashback {5}{U}{U}
Civilized Scholar
Homicidal Brute

Civilized Scholar {2}{U}

Creature - Human Advisor
{T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.
"Me, angry? Of course not. Thanks to my research, I'm above such petty emotions now."
0/1
Card has other part: Homicidal Brute
Homicidal Brute
Civilized Scholar

Homicidal Brute

Creature - Human Mutant
(Color indicator: Homicidal Brute is red)
At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it.
For a moment his basest desires run free, unshackled by reason or conscience.
5/1
Card has other part: Civilized Scholar