Innistrad

Innistrad contains 284 cards.
It is part of Innistrad block.
Abbey Griffin

Abbey Griffin {3}{w}

Creature - Griffin
Flying, vigilance
"The darkness crawls with vampires and ghouls, but we are not without allies."
—Mikaeus, the Lunarch
2/2
Angel of Flight Alabaster

Angel of Flight Alabaster {4}{w}

Creature - Angel
Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
She endures without Avacyn but secretly asks each soul she guides if it has seen her.
4/4
Angelic Overseer

Angelic Overseer {3}{w}{w}

Creature - Angel
Flying
As long as you control a Human, Angelic Overseer has hexproof and indestructible.
From mortal hope immortal power springs.
5/3
Avacynian Priest

Avacynian Priest {1}{w}

Creature - Human Cleric
{1}, {T}: Tap target non-Human creature.
Moorlanders speak in awe of the priests' talent for arriving just in time to drive off the wicked things that prowl the ravished parish.
1/2
Bonds of Faith

Bonds of Faith {1}{w}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
"What cannot be destroyed will be bound."
—Oath of Avacyn
Champion of the Parish

Champion of the Parish {w}

Creature - Human Soldier
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
"I stand for every cobbler, tanner, and fool in this town—and they stand for me."
1/1
Chapel Geist

Chapel Geist {1}{w}{w}

Creature - Spirit
Flying
Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link.
2/3
Cloistered Youth Unholy Fiend

Cloistered Youth {1}{w}

Creature - Human
At the beginning of your upkeep, you may transform Cloistered Youth.
"I heard her talking in her sleep—pleading, shrieking, snarling. It was not my daughter's voice. That is not my daughter."
—Ekatrin, elder of Hanweir
1/1
Card has other part: Unholy Fiend
Unholy Fiend Cloistered Youth

Unholy Fiend

Creature - Horror
(Color indicator: Unholy Fiend is black)
At the beginning of your end step, you lose 1 life.
The fiend tormented them by recounting the girl's memories, as if some part of her remained inside that twisted shell.
3/3
Card has other part: Cloistered Youth
Dearly Departed

Dearly Departed {4}{w}{w}

Creature - Spirit
Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
"Never forget our ancestors. They have not forgotten us."
—Mikaeus, the Lunarch
5/5
Divine Reckoning

Divine Reckoning {2}{w}{w}

Sorcery
Each player chooses a creature he or she controls. Destroy the rest.
Flashback {5}{W}{W}
Survival of the purest.
Doomed Traveler

Doomed Traveler {w}

Creature - Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
He vowed he would never rest until he reached his destination. He doesn't know how right he was.
1/1
Elder Cathar

Elder Cathar {2}{w}

Creature - Human Soldier
When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
"My greatest hope is that you will surpass me in every way, consigning my name to some forgotten corner of history."
2/2
Elite Inquisitor

Elite Inquisitor {w}{w}

Creature - Human Soldier
First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies
"No matter how many I kill, there are always more to hunt. It makes me smile just to think about it."
2/2
Feeling of Dread

Feeling of Dread {1}{w}

Instant
Tap up to two target creatures.
Flashback {1}{U}
People only say "I'm sure it was nothing" when they're sure it was something.
Fiend Hunter

Fiend Hunter {1}{w}{w}

Creature - Human Cleric
When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1/3
Gallows Warden

Gallows Warden {4}{w}

Creature - Spirit
Flying
Other Spirit creatures you control get +0/+1.
The spirit cares nothing for the crimes or triumphs of the slain. It shelters all beneath its stormy cloak.
3/3
Geist-Honored Monk

Geist-Honored Monk {3}{w}{w}

Creature - Human Monk
Vigilance
Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.
When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
*/*
Ghostly Possession

Ghostly Possession {2}{w}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Intangible Virtue

Intangible Virtue {1}{w}

Enchantment
Creature tokens you control get +1/+1 and have vigilance.
In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.
Mausoleum Guard

Mausoleum Guard {3}{w}

Creature - Human Scout
When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.
"Ghoulcallers trying to get in, geists trying to get out . . . . This duty is never dull."
2/2
Mentor of the Meek

Mentor of the Meek {2}{w}

Creature - Human Soldier
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
"In these halls there is no pass or fail. Your true test comes with the first full moon."
2/2
Midnight Haunting

Midnight Haunting {2}{w}

Instant
Create two 1/1 white Spirit creature tokens with flying.
The path back to the world of the living is murky and bewildering. A geist may not even realize that it's terrifying its own loved ones.
Mikaeus, the Lunarch

Mikaeus, the Lunarch {x}{w}

Legendary Creature - Human Cleric
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
{T}: Put a +1/+1 counter on Mikaeus.
{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
0/0
Moment of Heroism

Moment of Heroism {1}{w}

Instant
Target creature gets +2/+2 and gains lifelink until end of turn.
"My faith is stronger than fang, claw, or mindless hunger."