Invasion

Invasion contains 355 cards.
It is part of Invasion block.
Released: 2000-10-02
Alabaster Leech

Alabaster Leech {w}

Creature - Leech
White spells you cast cost {W} more to cast.
"Its stones seem to serve a healing function, but removing them intact is an exhausting process."
—Tolarian research notes
1/3
Angel of Mercy

Angel of Mercy {4}{w}

Creature - Angel
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
"In times like these, people need to be reminded of compassion."
—Sisay
3/3
Ardent Soldier

Ardent Soldier {1}{w}

Creature - Human Soldier
Kicker {2}
Vigilance
If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.
1/2
Atalya, Samite Master

Atalya, Samite Master {3}{w}{w}

Legendary Creature - Human Cleric
{X}, {T}: Choose one —
• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.
• You gain X life. Spend only white mana on X.
"Healing is a gift the divine ones have shared with us. It is a sacred trust."
2/3
Benalish Emissary

Benalish Emissary {2}{w}

Creature - Human Wizard
Kicker {1}{G}
When Benalish Emissary enters the battlefield, if it was kicked, destroy target land.
1/4
Benalish Heralds

Benalish Heralds {3}{w}

Creature - Human Soldier
{3}{U}, {T}: Draw a card.
The detailed dispatch could be summarized in four words: "Time is running out."
2/4
Benalish Lancer

Benalish Lancer {2}{w}

Creature - Human Knight
Kicker {2}{W}
If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.
2/2
Benalish Trapper

Benalish Trapper {1}{w}

Creature - Human Soldier
{W}, {T}: Tap target creature.
"I'm up here. You're down there. Now who's the lower life form?"
1/2
Blinding Light

Blinding Light {2}{w}

Sorcery
Tap all nonwhite creatures.
An angel's sword impales only the body; her righteousness penetrates the soul.
Capashen Unicorn

Capashen Unicorn {1}{w}

Creature - Unicorn
{1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.
Capashen riders were stern and humorless even before their ancestral home was reduced to rubble.
1/2
Crimson Acolyte

Crimson Acolyte {1}{w}

Creature - Human Cleric
Protection from red
{W}: Target creature gains protection from red until end of turn.
The faithful will walk through streams of fire and emerge unscathed.
—Crimson acolyte creed
1/1
Crusading Knight

Crusading Knight {2}{w}{w}

Creature - Human Knight
Protection from black
Crusading Knight gets +1/+1 for each Swamp your opponents control.
"My only dream is to destroy the nightmares of others."
2/2
Death or Glory

Death or Glory {4}{w}

Sorcery
Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
Dismantling Blow

Dismantling Blow {2}{w}

Instant
Kicker {2}{U}
Destroy target artifact or enchantment.
If Dismantling Blow was kicked, draw two cards.
Divine Presence

Divine Presence {2}{w}

Enchantment
If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead.
"Serra's light isn't easily extinguished."
—Reya Dawnbringer
Fight or Flight

Fight or Flight {3}{w}

Enchantment
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn.
Glimmering Angel

Glimmering Angel {3}{w}

Creature - Angel
Flying
{U}: Glimmering Angel gains shroud until end of turn.
"We turned to see where the blow came from and saw only a distant light."
—Capashen lord
2/2
Global Ruin

Global Ruin {4}{w}

Sorcery
Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest.
"The earth shook, the sky rained fire, and it seemed the world was ending."
—Benalish refugee
Harsh Judgment

Harsh Judgment {2}{w}{w}

Enchantment
As Harsh Judgment enters the battlefield, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
"At least they remember me."
—Gerrard
Holy Day

Holy Day {w}

Instant
Prevent all combat damage that would be dealt this turn.
"Will history remember this as the day demons arrived or the day saviors arrived?"
—Barrin
Liberate

Liberate {1}{w}

Instant
Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
"Not everyone gets a second chance."
—Hanna
Obsidian Acolyte

Obsidian Acolyte {1}{w}

Creature - Human Cleric
Protection from black
{W}: Target creature gains protection from black until end of turn.
The truthful will stand in the gaze of death and escape unharmed.
—Obsidian acolyte creed
1/1
Orim's Touch

Orim's Touch {w}

Instant
Kicker {1}
Prevent the next 2 damage that would be dealt to target creature or player this turn. If Orim's Touch was kicked, prevent the next 4 damage that would be dealt to that creature or player this turn instead.
Pledge of Loyalty

Pledge of Loyalty {1}{w}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
Urza convinced many Dominarians not only to set aside their differences, but to embrace them.
Prison Barricade

Prison Barricade {1}{w}

Creature - Wall
Defender
Kicker {1}{W}
If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."
1/3