As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
Enchant creature As Pentarch Ward enters the battlefield, choose a color. When Pentarch Ward enters the battlefield, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Target creature gets -3/-0 until end of turn. Draw a card.
"Teferi snapped his fingers, and the viashino started clucking like a chicken. Silly, yes, but exactly the thing we needed to break the stifling tension." —Jhoira, master artificer
Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying. When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.