Ice Age

Ice Age contains 383 cards.
It is part of Ice Age block.
Released: 1995-06-01
Abyssal Specter

Abyssal Specter {2}{b}{b}

Creature - Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
"Open the gates, and bid them enter."
—Lim-Dûl, the Necromancer
2/3
Ashen Ghoul

Ashen Ghoul {3}{b}

Creature - Zombie
Haste
{B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
3/1
Brine Shaman

Brine Shaman {1}{b}

Creature - Human Cleric Shaman
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
{1}{U}{U}, Sacrifice a creature: Counter target creature spell.
"The Shamans of Marit Lage do her bidding in secret, but they do it gladly."
—Halvor Arenson, Kjeldoran Priest
1/1
Burnt Offering

Burnt Offering {b}

Instant
As an additional cost to cast Burnt Offering, sacrifice a creature.
Add X mana in any combination of {B} and/or {R} to your mana pool, where X is the sacrificed creature's converted mana cost.
"My foes serve me twice: in dying, and in death."
—Lim-Dûl, the Necromancer
Cloak of Confusion

Cloak of Confusion {1}{b}

Enchantment - Aura
Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Dance of the Dead

Dance of the Dead {1}{b}

Enchantment - Aura
Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature.
Dark Banishing

Dark Banishing {2}{b}

Instant
Destroy target nonblack creature. It can't be regenerated.
"Will not the mountains quake and hills melt at the coming of the darkness? Share this vision with your enemies, Lim-Dûl, and they shall wither."
—Leshrac, Walker of Night
Dark Ritual

Dark Ritual {b}

Instant
Add {B}{B}{B} to your mana pool.
"Leshrac, my liege, grant me the power I am due."
—Lim-Dûl, the Necromancer
Demonic Consultation

Demonic Consultation {b}

Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Dread Wight

Dread Wight {3}{b}{b}

Creature - Zombie
At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature."
3/4
Drift of the Dead

Drift of the Dead {3}{b}

Creature - Wall
Defender
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
"Take their dead, and entomb them in the snow. Risen, they shall serve a new purpose."
—Lim-Dûl, the Necromancer
*/*
Fear

Fear {b}{b}

Enchantment - Aura
Enchant creature
Enchanted creature has fear.
"Even the bravest of warriors yet knows the dark clutch of fright upon his stalwart heart."
—Lim-Dûl, the Necromancer
Flow of Maggots

Flow of Maggots {2}{b}

Creature - Insect
Cumulative upkeep {1}
Flow of Maggots can't be blocked by non-Wall creatures.
"The very earth seemed alive and made a sound like the writhing of the damned."
—Lucilde Fiksdotter, Leader of the Order of the White Shield
2/2
Foul Familiar

Foul Familiar {2}{b}

Creature - Spirit
Foul Familiar can't block.
{B}, Pay 1 life: Return Foul Familiar to its owner's hand.
"Serve me, and live forever."
—Lim-Dûl, the Necromancer
3/1
Gangrenous Zombies

Gangrenous Zombies {1}{b}{b}

Creature - Zombie
{T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.
2/2
Gaze of Pain

Gaze of Pain {1}{b}

Sorcery
Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.
Remove the guardians to ensure your victory.
Gravebind

Gravebind {b}

Instant
Target creature can't be regenerated this turn.
Draw a card at the beginning of the next turn's upkeep.
One foot in the grave,
firmly planted.
Hecatomb

Hecatomb {1}{b}{b}

Enchantment
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player.
Hoar Shade

Hoar Shade {3}{b}

Creature - Shade
{B}: Hoar Shade gets +1/+1 until end of turn.
"The creature we fought in the western waste was doubly dangerous: mortally wounded, it rebounded and attacked again."
—Disa the Restless, journal entry
1/2
Howl from Beyond

Howl from Beyond {x}{b}

Instant
Target creature gets +X/+0 until end of turn.
"From the mouths of my servants, my voice shall emerge to shake the souls of my foes."
—Lim-Dûl, the Necromancer
Hyalopterous Lemure

Hyalopterous Lemure {4}{b}

Creature - Spirit
{0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
"The Lemures looked harmless, until they descended on my troops. Within moments, only bones remained."
—Lucilde Fiksdotter, Leader of the Order of the White Shield
4/3
Icequake

Icequake {1}{b}{b}

Sorcery
Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
"When the earth shakes, and their animals are swallowed up by the ground, perhaps they will think twice before attacking again."
—Lim-Dûl, the Necromancer
Infernal Darkness

Infernal Darkness {2}{b}{b}

Enchantment
Cumulative upkeep—Pay {B} and 1 life.
If a land is tapped for mana, it produces {B} instead of any other type.
"I thought the day had brought enough horrors for our ragged band, but the night was far worse."
—Lucilde Fiksdotter, Leader of the Order of the White Shield
Infernal Denizen

Infernal Denizen {7}{b}

Creature - Demon
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice for as long as Infernal Denizen remains on the battlefield.
{T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield.
5/7
Kjeldoran Dead

Kjeldoran Dead {b}

Creature - Skeleton
When Kjeldoran Dead enters the battlefield, sacrifice a creature.
{B}: Regenerate Kjeldoran Dead.
"They shall kill those whom once they loved."
—Lim-Dûl, the Necromancer
3/1