Homelands

An-Havva Constable

An-Havva Constable {1}{G}{G}

Creature - Human
An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.
"Joskun and the other Constables serve with passion, if not with grace."
—Devin, Faerie Noble
2/1+*
Related card: Apocalypse Chime
An-Havva Inn

An-Havva Inn {1}{G}{G}

Sorcery
You gain X plus 1 life, where X is the number of green creatures on the battlefield.
"The Inn was ever a steady source of good cheer and kindness. Greatly do I miss it, now that I am gone."
—Ihsan's Shade
Related card: Apocalypse Chime
Autumn Willow

Autumn Willow {4}{G}{G}

Legendary Creature - Avatar
Shroud
{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
"We must shake her limbs and rattle her brains."
—Grandmother Sengir
4/4
Related card: Apocalypse Chime
Carapace

Carapace {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2.
Sacrifice Carapace: Regenerate enchanted creature.
"The tougher to crack, the sweeter the snack."
—Kakra, Sea Troll
Related card: Apocalypse Chime
Carapace

Carapace {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2.
Sacrifice Carapace: Regenerate enchanted creature.
"Now, that's a fashion statement."
—Devin, Faerie Noble
Related card: Apocalypse Chime
Daughter of Autumn

Daughter of Autumn {2}{G}{G}

Legendary Creature - Avatar
{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
"Those who say that Serra is dead have never met the Autumn Willow's daughters. They are as kind and as generous as Serra would wish us to be."
—Gulsen, Abbey Matron
2/4
Related card: Apocalypse Chime
Faerie Noble

Faerie Noble {2}{G}

Creature - Faerie Noble
Flying
Other Faerie creatures you control get +0/+1.
{T}: Other Faerie creatures you control get +1/+0 until end of turn.
"Faeries talk all in riddles and tricky bits, 'cept the Nobles. Now, there's some straight talkers."
—Joskun, An-Havva Constable
1/2
Related card: Apocalypse Chime
Folk of An-Havva

Folk of An-Havva {G}

Creature - Human
Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
"This town's only for good folk. The rest can go to the city."
—Joskun, An-Havva Constable
1/1
Related card: Apocalypse Chime
Folk of An-Havva

Folk of An-Havva {G}

Creature - Human
Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
"There are those who accept being told what to do, what to think, and what to say. Then there are the Folk of An-Havva."
—Reyhan, Samite Alchemist
1/1
Related card: Apocalypse Chime
Hungry Mist

Hungry Mist {2}{G}{G}

Creature - Elemental
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.
"All things must eat, after all. Even the air can hunger."
—Gemma, Willow Priestess
6/2
Related card: Apocalypse Chime
Hungry Mist

Hungry Mist {2}{G}{G}

Creature - Elemental
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.
"If the air must feed, let it take the self-righteous."
—Murat, Death Speaker
6/2
Related card: Apocalypse Chime
Joven's Ferrets

Joven's Ferrets {G}

Creature - Ferret
Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.
At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.
1/1
Related card: Apocalypse Chime
Leaping Lizard

Leaping Lizard {1}{G}{G}

Creature - Lizard
{1}{G}: Leaping Lizard gets -0/-1 and gains flying until end of turn.
"I never question the Autumn Willow about her motives, not even when she turns people into Lizards. It's her way."
—Devin, Faerie Noble
2/3
Related card: Apocalypse Chime
Mammoth Harness

Mammoth Harness {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature loses flying.
Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
Related card: Apocalypse Chime
Primal Order

Primal Order {2}{G}{G}

Enchantment
At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.
"It's strange, but I can feel it when the land is corrupted. I understand why the Autumn Willow is so protective."
—Daria
Related card: Apocalypse Chime
Renewal

Renewal {2}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a land.
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Draw a card at the beginning of the next turn's upkeep.
Related card: Apocalypse Chime
Root Spider

Root Spider {3}{G}

Creature - Spider
Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
"They're not half as fierce if they don't see you coming."
—Devin, Faerie Noble
2/2
Related card: Apocalypse Chime
Roots

Roots {3}{G}

Enchantment - Aura
Enchant creature without flying
When Roots enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
"That which nourishes can also bind."
—Gemma, Willow Priestess
Related card: Apocalypse Chime
Rysorian Badger

Rysorian Badger {2}{G}

Creature - Badger
Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.
2/2
Related card: Apocalypse Chime
Shrink

Shrink {G}

Instant
Target creature gets -5/-0 until end of turn.
"The smallest beast can yet have the greatest heart."
—Gemma, Willow Priestess
Related card: Apocalypse Chime
Shrink

Shrink {G}

Instant
Target creature gets -5/-0 until end of turn.
"Do not fear adversity. Let your courage be your strength."
—Onatah, Anaba Shaman
Related card: Apocalypse Chime
Spectral Bears

Spectral Bears {1}{G}

Creature - Bear Spirit
Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
"I hear there are Bears—or spirits—that guard caravans passing through the forest."
—Gulsen, Abbey Matron
3/3
Related card: Apocalypse Chime
Willow Faerie

Willow Faerie {1}{G}

Creature - Faerie
Flying
"The Autumn Willow cannot be everywhere at once—that's what her grandchildren are for."
—Gulsen, Abbey Matron
1/2
Related card: Apocalypse Chime
Willow Faerie

Willow Faerie {1}{G}

Creature - Faerie
Flying
"Swift as the wind and harder to catch—that's the Faeries for you."
—Daria
1/2
Related card: Apocalypse Chime
Willow Priestess

Willow Priestess {2}{G}{G}

Creature - Faerie Druid
{T}: You may put a Faerie permanent card from your hand onto the battlefield.
{2}{G}: Target green creature gains protection from black until end of turn.
"Those of faith are those of strength."
—Autumn Willow
2/2
Related card: Apocalypse Chime