Guildpact

Scorched Rusalka

Scorched Rusalka {R}

Creature - Spirit
{R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player or planeswalker.
Each small blaze she sets jogs her memory, letting her piece together the mystery of her own fiery end.
1/1
Shattering Spree

Shattering Spree {R}

Sorcery
Replicate {R}
Destroy target artifact.
Siege of Towers

Siege of Towers {1}{R}

Sorcery
Replicate {1}{R}
Target Mountain becomes a 3/1 creature. It's still a land.
Skarrgan Firebird

Skarrgan Firebird {4}{R}{R}

Creature - Phoenix
Bloodthirst 3
Flying
{R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate only if an opponent was dealt damage this turn.
3/3
Tin Street Hooligan

Tin Street Hooligan {1}{R}

Creature - Goblin Rogue
When Tin Street Hooligan enters the battlefield, if {G} was spent to cast it, destroy target artifact.
"Rauck-Chauv's like a holiday! Only it isn't on the calendars, and instead of dancing you knock people flat, and instead of giving gifts you break stuff."
2/1
Battering Wurm

Battering Wurm {6}{G}

Creature - Wurm
Bloodthirst 1
Creatures with power less than Battering Wurm's power can't block it.
4/3
Beastmaster's Magemark

Beastmaster's Magemark {2}{G}

Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Bioplasm

Bioplasm {3}{G}{G}

Creature - Ooze
Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.
4/4
Crash Landing

Crash Landing {2}{G}

Instant
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
"The other guilds think they're untouchable. It's time we brought them back down to earth."
—Ghut Rak, Gruul guildmage
Dryad Sophisticate

Dryad Sophisticate {1}{G}

Creature - Dryad
Nonbasic landwalk
From Tin Street to the Outcast Mansions, she walks unbidden and unbound, her graceful silence never shaken by the riot of city life around her.
2/1
Earth Surge

Earth Surge {3}{G}

Enchantment
Each land gets +2/+2 as long as it's a creature.
"Some gardeners sing to plants. I tell them stories—stories of how they once ruled the world, of the mortals who destroyed their kind, and of revenge."
—Bougrat, druid of the Cult of Yore
Gatherer of Graces

Gatherer of Graces {1}{G}

Creature - Human Druid
Gatherer of Graces gets +1/+1 for each Aura attached to it.
Sacrifice an Aura: Regenerate Gatherer of Graces.
"Garb is for common folk. I prefer to wear insight and zeal, ambition and flame."
1/2
Ghor-Clan Savage

Ghor-Clan Savage {3}{G}{G}

Creature - Centaur Berserker
Bloodthirst 3
The snap of sinew. The crunch of bone. A cry for mercy. These are the music of the Gruul.
2/3
Gristleback

Gristleback {2}{G}

Creature - Boar Beast
Bloodthirst 1
Sacrifice Gristleback: You gain life equal to Gristleback's power.
Loyal in battle, hearty in stew.
2/2
Gruul Nodorog

Gruul Nodorog {4}{G}{G}

Creature - Beast
{R}: Gruul Nodorog gains menace until end of turn.
Petting the nodorog
—Gruul expression meaning "making a really big mistake"
4/4
Gruul Scrapper

Gruul Scrapper {3}{G}

Creature - Human Berserker
When Gruul Scrapper enters the battlefield, if {R} was spent to cast it, it gains haste until end of turn.
The Gruul aren't satisfied with just smashing things. They continue smashing other things with the things they just smashed.
3/2
Leyline of Lifeforce

Leyline of Lifeforce {2}{G}{G}

Enchantment
If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield.
Creature spells can't be countered.
Where sovereignty and flesh converge.
Petrified Wood-Kin

Petrified Wood-Kin {6}{G}

Creature - Elemental Warrior
This spell can't be countered.
Bloodthirst X
Protection from instants
3/3
Predatory Focus

Predatory Focus {3}{G}{G}

Sorcery
You may have creatures you control assign their combat damage this turn as though they weren't blocked.
Instinct blood-tinted his world until he could see only one thing clearly: his prey.
Primeval Light

Primeval Light {3}{G}

Sorcery
Destroy all enchantments target player controls.
"Look to the old tomes, those bound in hides and written in yarberry ink. They hold the spells that can free us of the clutter of modern magecraft."
—Dravash, dowsing shaman
Silhana Ledgewalker

Silhana Ledgewalker {1}{G}

Creature - Elf Rogue
Hexproof
Silhana Ledgewalker can't be blocked except by creatures with flying.
Street folk call them "spire mice," but behind the mockery is an unspoken envy of the ledgewalkers' skill at avoiding harm.
1/1
Silhana Starfletcher

Silhana Starfletcher {2}{G}

Creature - Elf Druid Archer
Reach
As Silhana Starfletcher enters the battlefield, choose a color.
{T}: Add one mana of the chosen color.
In light he finds both gift and weapon.
1/3
Skarrgan Pit-Skulk

Skarrgan Pit-Skulk {G}

Creature - Human Warrior
Bloodthirst 1
Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
1/1
Starved Rusalka

Starved Rusalka {G}

Creature - Spirit
{G}, Sacrifice a creature: You gain 1 life.
"No more wretched fate is there than to waste away. If you are slain, your ghost may at least avenge itself upon your killer. But what release is there for one slain by Time?"
—Ilromov, traveling storyteller
1/1
Wildsize

Wildsize {2}{G}

Instant
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
Two times the size, four times the smell.