Future Sight

Future Sight contains 180 cards.
It is part of Time Spiral block.
Angel of Salvation

Angel of Salvation {6}{w}{w}

Creature - Angel
Flash; convoke
Flying
When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
5/5
Augur il-Vec

Augur il-Vec {1}{w}

Creature - Human Cleric
Shadow
Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep.
"If it would end this exile, my life is yours."
1/3
Barren Glory

Barren Glory {4}{w}{w}

Enchantment
At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
"The only perfect world is an empty world, with no one to sin or wage war."
—Tarran, magus of the disk
Chronomantic Escape

Chronomantic Escape {4}{w}{w}

Sorcery
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3—{2}{W}
Dust of Moments

Dust of Moments {2}{w}

Instant
Choose one —
• Remove two time counters from each permanent and each suspended card.
• Put two time counters on each permanent with a time counter on it and each suspended card.
Even the Odds

Even the Odds {2}{w}

Instant
Cast Even the Odds only if you control fewer creatures than each opponent.
Create three 1/1 white Soldier creature tokens.
"They who fall singing the battle hymn of Benalia go not unavenged."
—Adom Capashen, Benalish commander
Gift of Granite

Gift of Granite {w}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +0/+2.
The blessing adds both protection to the recipient and weightlessness to the stone.
Intervention Pact

Intervention Pact {0}

Instant
(Color indicator: Intervention Pact is white)
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.
Judge Unworthy

Judge Unworthy {1}{w}

Instant
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature.
Knight of Sursi

Knight of Sursi {3}{w}

Creature - Human Knight
Flying; flanking
Suspend 3—{W}
2/2
Lost Auramancers

Lost Auramancers {2}{w}{w}

Creature - Human Wizard
Vanishing 3
When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library.
3/3
Magus of the Moat

Magus of the Moat {2}{w}{w}

Creature - Human Wizard
Creatures without flying can't attack.
"The spirits of the mythic ones ever circle their beloved keep, forbidding entry to all who come with the heavy tread of hate."
0/3
Marshaling Cry

Marshaling Cry {1}{w}{w}

Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.
Cycling {2}
Flashback {3}{W}
Saltskitter

Saltskitter {3}{w}

Creature - Wurm
Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.
3/4
Samite Censer-Bearer

Samite Censer-Bearer {w}

Creature - Human Rebel Cleric
{W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.
Samite alchemists extracted aromatic traces of healing minerals from the residue of the receding salt dunes.
1/1
Scout's Warning

Scout's Warning {w}

Instant
The next creature card you play this turn can be played as though it had flash.
Draw a card.
"There is no tactic I enjoy more than ambushing the ambushers."
Spirit en-Dal

Spirit en-Dal {2}{w}

Creature - Spirit
Shadow
Forecast — {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn.
2/1
Aven Mindcensor

Aven Mindcensor {2}{w}

Creature - Bird Wizard
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
2/1
Blade of the Sixth Pride

Blade of the Sixth Pride {1}{w}

Creature - Cat Rebel
3/1
Bound in Silence

Bound in Silence {2}{w}

Tribal Enchantment - Rebel Aura
Enchant creature
Enchanted creature can't attack or block.
A fight put off forever is already won.
Daybreak Coronet

Daybreak Coronet {w}{w}

Enchantment - Aura
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink.
Goldmeadow Lookout

Goldmeadow Lookout {3}{w}

Creature - Kithkin Spellshaper
{W}, {T}, Discard a card: Create a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier. It has "{W}, {T}: Tap target creature."
2/2
Related card: Goldmeadow Harrier
Imperial Mask

Imperial Mask {4}{w}

Enchantment
When Imperial Mask enters the battlefield, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask.
You have hexproof.
Lucent Liminid

Lucent Liminid {3}{w}{w}

Enchantment Creature - Elemental
Flying
It is a herald of the sun goddess, projected from the hallowed glass whenever her light passes through.
3/3
Lumithread Field

Lumithread Field {1}{w}

Enchantment
Creatures you control get +0/+1.
Morph {1}{W}
Having conquered the Bastion of Suns, the Ota took its light for their own.