Fate Reforged

Fate Reforged contains 185 cards.
It is part of Khans of Tarkir block.
Ugin, the Spirit Dragon

Ugin, the Spirit Dragon {8}

Planeswalker - Ugin
+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player.
-X: Exile each permanent with converted mana cost X or less that's one or more colors.
-10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
Loyalty: 7
Abzan Advantage

Abzan Advantage {1}{w}

Instant
Target player sacrifices an enchantment. Bolster 1.
"To survive, you must seize every opportunity."
—Daghatar the Adamant
Abzan Runemark

Abzan Runemark {2}{w}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.
Abzan Skycaptain

Abzan Skycaptain {3}{w}

Creature - Bird Soldier
Flying
When Abzan Skycaptain dies, bolster 2.
"A tempest is coming. Turn your faces toward the wind!"
2/2
Arashin Cleric

Arashin Cleric {1}{w}

Creature - Human Cleric
When Arashin Cleric enters the battlefield, you gain 3 life.
"We'll have time to put out the fires when those trapped within the ruins are safe."
1/3
Aven Skirmisher

Aven Skirmisher {w}

Creature - Bird Warrior
Flying
"We do not hide from the dragons that pretend to rule the skies. If we did, the dragons would become our rulers, and our way of life would be lost."
1/1
Channel Harm

Channel Harm {5}{w}

Instant
Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
Citadel Siege

Citadel Siege {2}{w}{w}

Enchantment
As Citadel Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Daghatar the Adamant

Daghatar the Adamant {3}{w}

Legendary Creature - Human Warrior
Vigilance
Daghatar the Adamant enters the battlefield with four +1/+1 counters on it.
{1}{B/G}{B/G}: Move a +1/+1 counter from target creature onto a second target creature.
"Our victories will protect a thousand generations."
0/0
Dragon Bell Monk

Dragon Bell Monk {2}{w}

Creature - Human Monk
Vigilance
Prowess
He has spent years training his eyes and ears to detect the subtle signs of a dragon's approach.
2/2
Dragonscale General

Dragonscale General {3}{w}

Creature - Human Warrior
At the beginning of your end step, bolster X, where X is the number of tapped creatures you control.
"Dragons seek war. I bring it to them."
2/3
Elite Scaleguard

Elite Scaleguard {4}{w}

Creature - Human Soldier
When Elite Scaleguard enters the battlefield, bolster 2.
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
2/3
Great-Horn Krushok

Great-Horn Krushok {4}{w}

Creature - Beast
Perfectly suited for life in the Shifting Wastes, the krushok is well protected by its horn, its hide, and its temper.
3/5
Honor's Reward

Honor's Reward {2}{w}

Instant
You gain 4 life. Bolster 2.
It seldom rains in Abzan lands. When it does, the khan marks the occasion by honoring the families of the fallen.
Jeskai Barricade

Jeskai Barricade {1}{w}

Creature - Wall
Flash
Defender
When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.
0/4
Lightform

Lightform {1}{w}{w}

Enchantment
When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it.
Enchanted creature has flying and lifelink.
Lotus-Eye Mystics

Lotus-Eye Mystics {3}{w}

Creature - Human Monk
Prowess
When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.
Every action has a foreseen purpose.
3/2
Mardu Woe-Reaper

Mardu Woe-Reaper {w}

Creature - Human Warrior
Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.
"Those who died in battle deserve their rest."
2/1
Mastery of the Unseen

Mastery of the Unseen {1}{w}

Enchantment
Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.
{3}{W}: Manifest the top card of your library.
Monastery Mentor

Monastery Mentor {2}{w}

Creature - Human Monk
Prowess
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
"Speak little. Do much."
2/2
Pressure Point

Pressure Point {1}{w}

Instant
Tap target creature.
Draw a card.
By studying dragon anatomy, Jeskai monks have learned how to locate clusters of nerves that will incapacitate even the mightiest dragons.
Rally the Ancestors

Rally the Ancestors {x}{w}{w}

Instant
Return each creature card with converted mana cost X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
"The family is a tree, and in times of need, every branch can be a weapon."
—Daghatar the Adamant
Sage's Reverie

Sage's Reverie {3}{w}

Enchantment - Aura
Enchant creature
When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Sandblast

Sandblast {2}{w}

Instant
Sandblast deals 5 damage to target attacking or blocking creature.
In the Shifting Wastes, more are killed by sand than by steel.
Sandsteppe Outcast

Sandsteppe Outcast {2}{w}

Creature - Human Warrior
When Sandsteppe Outcast enters the battlefield, choose one —
• Put a +1/+1 counter on Sandsteppe Outcast.
• Create a 1/1 white Spirit creature token with flying.
2/1