Fallen Empires

Derelor

Derelor {3}{B}

Creature - Thrull
Black spells you cast cost {B} more to cast.
"Strength it has, but at the cost of a continuous supply of energy. Such failure can bear only one result."
—From the execution order for Endrek Sahr, Master Breeder
4/4
Ebon Praetor

Ebon Praetor {4}{B}{B}

Creature - Avatar Praetor
First strike, trample
At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.
Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate only during your upkeep and only once each turn.
5/5
Hymn to Tourach

Hymn to Tourach {B}{B}

Sorcery
Target player discards two cards at random.
"The eerie, wailing Hymn caused insanity even in hardened warriors."
—Sarpadian Empires, vol. II
Hymn to Tourach

Hymn to Tourach {B}{B}

Sorcery
Target player discards two cards at random.
"Tourach's power was such that his followers deified him after his death."
—Sarpadian Empires, vol. II
Hymn to Tourach

Hymn to Tourach {B}{B}

Sorcery
Target player discards two cards at random.
Knowing the Hymn's power, the followers of Leitbur carefully guarded their pillaged transcriptions.
Hymn to Tourach

Hymn to Tourach {B}{B}

Sorcery
Target player discards two cards at random.
Members of the Order often played the Hymn on instruments made from their victims' bones.
Initiates of the Ebon Hand

Initiates of the Ebon Hand {B}

Creature - Cleric
{1}: Add {B}. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.
"We are no longer Nature's children, but her masters . . . ."
—Oath of the Ebon Hand
1/1
Initiates of the Ebon Hand

Initiates of the Ebon Hand {B}

Creature - Cleric
{1}: Add {B}. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.
Ebon leaders soon realized that non-human races often had special talents that could be exploited.
1/1
Initiates of the Ebon Hand

Initiates of the Ebon Hand {B}

Creature - Cleric
{1}: Add {B}. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.
"Many Initiates sacrificed a hand to become full members of the Order."
—Sarpadian Empires, vol. II
1/1
Mindstab Thrull

Mindstab Thrull {1}{B}{B}

Creature - Thrull
Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
2/2
Mindstab Thrull

Mindstab Thrull {1}{B}{B}

Creature - Thrull
Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
2/2
Mindstab Thrull

Mindstab Thrull {1}{B}{B}

Creature - Thrull
Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
2/2
Necrite

Necrite {1}{B}{B}

Creature - Thrull
Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
Necrites killed Jherana Rure, ending the counter-insurgency.
2/2
Necrite

Necrite {1}{B}{B}

Creature - Thrull
Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
"Ever see a wall drop dead of fright, kid? It ain't pretty."
—Cpl. Dobbs
2/2
Necrite

Necrite {1}{B}{B}

Creature - Thrull
Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
Was it the sight, smell, or aura of the Necrite that killed so effectively?
2/2
Order of the Ebon Hand

Order of the Ebon Hand {B}{B}

Creature - Cleric Knight
Protection from white
{B}: Order of the Ebon Hand gains first strike until end of turn.
{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
A true follower of Tourach took pride in achievement to the exclusion of other concerns.
2/1
Order of the Ebon Hand

Order of the Ebon Hand {B}{B}

Creature - Cleric Knight
Protection from white
{B}: Order of the Ebon Hand gains first strike until end of turn.
{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
"There are intriguing similarities between the Order and Icatia's Leitbur religion, suggesting the two had a common origin."
—Sarpadian Empires, vol. VI
2/1
Order of the Ebon Hand

Order of the Ebon Hand {B}{B}

Creature - Cleric Knight
Protection from white
{B}: Order of the Ebon Hand gains first strike until end of turn.
{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
Dedicated to the principles of Tourach, members of the Order of the Ebon Hand demonstrated their devotion with grisly rituals.
2/1
Soul Exchange

Soul Exchange {B}{B}

Sorcery
As an additional cost to cast this spell, exile a creature you control.
Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.
Thrull Champion

Thrull Champion {4}{B}

Creature - Thrull
Thrull creatures get +1/+1.
{T}: Gain control of target Thrull for as long as you control Thrull Champion.
"Those idiots should never have bred Thrulls for combat!"
—Jherana Rure
2/2
Thrull Retainer

Thrull Retainer {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Thrull Retainer: Regenerate enchanted creature.
"Until the Rebellion, Thrulls served their masters faithfully—even at the cost of their own lives."
—Sarpadian Empires, vol. II
Thrull Wizard

Thrull Wizard {2}{B}

Creature - Thrull Wizard
{1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}.
"In crafting intelligent Thrulls to assist in sacrifices, Sahr inadvertantly set the stage for the Thrull Rebellion."
—Sarpadian Empires, vol. II
1/1
Tourach's Chant

Tourach's Chant {1}{B}{B}

Enchantment
At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}.
Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless they put a -1/-1 counter on a creature they control.
Tourach's Gate

Tourach's Gate {1}{B}{B}

Enchantment - Aura
Enchant land you control
Sacrifice a Thrull: Put three time counters on Tourach's Gate.
At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it.
Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped.
Brassclaw Orcs

Brassclaw Orcs {2}{R}

Creature - Orc
Brassclaw Orcs can't block creatures with power 2 or greater.
"The Brassclaws delighted in lightning raids on Icatian and Dwarven towns; an unprepared enemy is easier to defeat."
—Sarpadian Empires, vol. IV
3/2