Fallen Empires

River Merfolk

River Merfolk {U}{U}

Creature - Merfolk
{U}: River Merfolk gains mountainwalk until end of turn.
"Dwelling in icy mountain streams near Goblin and Orcish foes, the River Merfolk were known for their stoicism."
—Sarpadian Empires, vol. V
2/1
Seasinger

Seasinger {1}{U}{U}

Creature - Merfolk
When you control no Islands, sacrifice Seasinger.
You may choose not to untap Seasinger during your untap step.
{T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
0/1
Svyelunite Priest

Svyelunite Priest {1}{U}

Creature - Merfolk Cleric
{U}{U}, {T}: Target creature gains shroud until end of turn. Activate only during your upkeep.
"Early Vodalians worshipped Svyelun, goddess of the Pearl Moon. Later she became a more abstract figure."
—Sarpadian Empires, vol. V
1/1
Tidal Flats

Tidal Flats {U}

Enchantment
{U}{U}: For each attacking creature without flying, its controller may pay {1}. If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.
Tidal Flats

Tidal Flats {U}

Enchantment
{U}{U}: For each attacking creature without flying, its controller may pay {1}. If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.
Tidal Flats

Tidal Flats {U}

Enchantment
{U}{U}: For each attacking creature without flying, its controller may pay {1}. If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.
Tidal Influence

Tidal Influence {2}{U}

Enchantment
Cast this spell only if no permanents named Tidal Influence are on the battlefield.
Tidal Influence enters the battlefield with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Tidal Influence.
As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.
As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.
Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.
Vodalian Knights

Vodalian Knights {1}{U}{U}

Creature - Merfolk Knight
First strike
Vodalian Knights can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Vodalian Knights.
{U}: Vodalian Knights gains flying until end of turn.
Fear the Knight leaping from the water into the air, weapon ready.
2/2
Vodalian Mage

Vodalian Mage {2}{U}

Creature - Merfolk Wizard
{U}, {T}: Counter target spell unless its controller pays {1}.
"Vodalian Mages are remarkable. Their merchants bring them arcane lore and devices from across the seas."
—Lydia Wynforth, Mayor of Trokair
1/1
Vodalian Mage

Vodalian Mage {2}{U}

Creature - Merfolk Wizard
{U}, {T}: Counter target spell unless its controller pays {1}.
"Come back, cowards! Everyone knows Merfolk can't wield magic!"
—Pashadar Dirf, Goblin Flotilla Commander, last words
1/1
Vodalian Mage

Vodalian Mage {2}{U}

Creature - Merfolk Wizard
{U}, {T}: Counter target spell unless its controller pays {1}.
Vodalian Mages were invaluable in magical combat. Unfortunately, the Homarids raided with strength, numbers, and very little magic.
1/1
Vodalian Soldiers

Vodalian Soldiers {1}{U}

Creature - Merfolk Soldier
"Vodalian Soldiers had some unique advantages. Often they would ride into battle on war machines rumored to have come from the far northern oceans."
—Sarpadian Empires, vol. V
1/2
Vodalian Soldiers

Vodalian Soldiers {1}{U}

Creature - Merfolk Soldier
"You think you know everything there is to know about battle? You know Orc droppings! Underwater combat is three dimensional. Those thrice-damned Vodalians don't attack in ranks; they attack in schools."
—Ivra Jursdotter
1/2
Vodalian Soldiers

Vodalian Soldiers {1}{U}

Creature - Merfolk Soldier
"Stalwart Soldiers, you stand against the Homarids for Vodalia and for honor. Your homeland cries out for protection, and the moment has come. Now let your valor shine, and sound the cry to battle. Victory to Vodalia!"
—Marshall Volnikov
1/2
Vodalian Soldiers

Vodalian Soldiers {1}{U}

Creature - Merfolk Soldier
"The cooling climate introduced a new threat to Vodalia: the Homarids. Once a minor nuisance, they thrived in the changing environment. Their ceaseless attacks strained Vodalia's defenses to their limit, eventually overwhelming the empire."
—Sarpadian Empires, vol. V
1/2
Vodalian War Machine

Vodalian War Machine {1}{U}{U}

Creature - Wall
Defender
Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.
Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.
When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.
0/4
Armor Thrull

Armor Thrull {2}{B}

Creature - Thrull
{T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
"The worst thing about being a mercenary for the Ebon Hand is having to wear a dead Thrull."
—Ivra Jursdotter
1/3
Armor Thrull

Armor Thrull {2}{B}

Creature - Thrull
{T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
"They gave their lives to strengthen the Order's armies, until they declined this honor in favor of joining the Thrull Rebellion."
—Jherana Rure, Counter-Insurgency Commander
1/3
Armor Thrull

Armor Thrull {2}{B}

Creature - Thrull
{T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
"Except for a bare spot at the base of their skulls, Armor Thrulls bear interlocking plates and spikes with the strength of steel. Their design is almost artistic."
—Endrek Sahr, "Thrulls"
1/3
Armor Thrull

Armor Thrull {2}{B}

Creature - Thrull
{T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
Occasionally, an ally balked at wearing a dead Thrull as armor. The priests' whips, however, were usually enough to encourage a more practical outlook.
1/3
Basal Thrull

Basal Thrull {B}{B}

Creature - Thrull
{T}, Sacrifice Basal Thrull: Add {B}{B}.
Initially bred for sacrifice, the Thrulls eventually turned on their masters, the Order of the Ebon Hand, with gruesome results.
—Sarpadian Empires, vol. II
1/2
Basal Thrull

Basal Thrull {B}{B}

Creature - Thrull
{T}, Sacrifice Basal Thrull: Add {B}{B}.
Although my later designs were much more sophisticated, Basal Thrulls were no less a success."
—Endrek Sahr, "Thrulls"
1/2
Basal Thrull

Basal Thrull {B}{B}

Creature - Thrull
{T}, Sacrifice Basal Thrull: Add {B}{B}.
"To create the first Thrulls, I only introduced alchemic elements into the Order's necromancy; Tourach's principles remained unchanged."
—Endrek Sahr, Master Breeder
1/2
Basal Thrull

Basal Thrull {B}{B}

Creature - Thrull
{T}, Sacrifice Basal Thrull: Add {B}{B}.
"Above all, a well crafted Thrull should be hideous—blasted of countenance and twisted of limb—to inspire fear and revulsion."
—Endrek Sahr, Master Breeder
1/2
Breeding Pit

Breeding Pit {3}{B}

Enchantment
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.
At the beginning of your end step, create a 0/1 black Thrull creature token.
The Thrulls bred at a terrifying pace. In the end, they overwhelmed the Order of the Ebon Hand.