Friday Night Magic 2013

Friday Night Magic 2013 contains 12 cards.
Released: 2013-01-01
Searing Spear

Searing Spear {1}{R}

Instant
Searing Spear deals 3 damage to any target.
Sometimes you die a glorious death with your sword held high. Sometimes you're just target practice.
Reliquary Tower

Reliquary Tower

Land
You have no maximum hand size.
{T}: Add {C}.
Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.
Farseek

Farseek {1}{G}

Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail.
Call of the Conclave

Call of the Conclave {G}{W}

Sorcery
Create a 3/3 green Centaur creature token.
Centaurs are sent to evangelize in Gruul territories where words of war speak louder than prayers of peace.
Judge's Familiar

Judge's Familiar {W/U}

Creature - Bird
Flying
Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.
It misses nothing and it has no sense of humor. —Barvisa, courtroom scribe
1/1
Izzet Charm

Izzet Charm {U}{R}

Instant
Choose one —
• Counter target noncreature spell unless its controller pays {2}.
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
Rakdos Cackler

Rakdos Cackler {B/R}

Creature - Devil
Unleash
Devil-blades and dripping blood make music Rakdos never tires of hearing.
1/1
Dimir Charm

Dimir Charm {U}{B}

Instant
Choose one —
• Counter target sorcery spell.
• Destroy target creature with power 2 or less.
• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
Dangerous to recognize. Deadly not to. —Lazav
Experiment One

Experiment One {G}

Creature - Human Ooze
Evolve
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
1/1
Ghor-Clan Rampager

Ghor-Clan Rampager {2}{R}{G}

Creature - Beast
Trample
Bloodrush{R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
The Simic come from the cold slow depths. How could they understand the fire in a wild heart? —Kroshkar, Gruul shaman
4/4
Grisly Salvage

Grisly Salvage {B}{G}

Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
To the Golgari, anything buried is treasure.
Sin Collector

Sin Collector {1}{W}{B}

Creature - Human Cleric
When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
That must weigh heavily on your soul. Let me purge it for you.
2/1