Exodus

Seismic Assault

Seismic Assault {R}{R}{R}

Enchantment
Discard a land card: Seismic Assault deals 2 damage to any target.
The flowstone seemed for a moment to assume Greven's rage—it lunged like a wild beast at the Weatherlight.
Shattering Pulse

Shattering Pulse {1}{R}

Instant
Buyback {3}
Destroy target artifact.
Sonic Burst

Sonic Burst {1}{R}

Instant
As an additional cost to cast this spell, discard a card at random.
Sonic Burst deals 4 damage to any target.
Music scythes the savage beast.
Spellshock

Spellshock {2}{R}

Enchantment
Whenever a player casts a spell, Spellshock deals 2 damage to that player.
A snap of fingers, a snap of teeth.
Avenging Druid

Avenging Druid {2}{G}

Creature - Human Druid
Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
1/3
Bequeathal

Bequeathal {G}

Enchantment - Aura
Enchant creature
When enchanted creature dies, you draw two cards.
"On my death, I give you this treasure: the knowledge that life is hard, yet too soon past."
—Dal funeral rite
Cartographer

Cartographer {2}{G}

Creature - Human
When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.
How do you map a world when the land moves beneath your feet?
2/2
Crashing Boars

Crashing Boars {3}{G}{G}

Creature - Boar
Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able.
Bores ruin a party. Boars are party to ruin.
4/4
Elven Palisade

Elven Palisade {G}

Enchantment
Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.
"Volrath is not the only one who can shape this world to serve him."
—Eladamri, Lord of Leaves
Elvish Berserker

Elvish Berserker {G}

Creature - Elf Berserker
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Their fury scatters enemies like a pile of dry leaves.
1/1
Jackalope Herd

Jackalope Herd {3}{G}

Creature - Rabbit Beast
When you cast a spell, return Jackalope Herd to its owner's hand.
There's little more demeaning than getting your butt kicked by a bunch of bunnies.
4/5
Keeper of the Beasts

Keeper of the Beasts {G}{G}

Creature - Human Wizard
{G}, {T}: Choose target opponent who controlled more creatures than you did as you activated this ability. Create a 2/2 green Beast creature token.
1/2
Manabond

Manabond {G}

Enchantment
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
Mirri, Cat Warrior

Mirri, Cat Warrior {1}{G}{G}

Legendary Creature - Cat Warrior
First strike, forestwalk, vigilance
2/3
Oath of Druids

Oath of Druids {1}{G}

Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Plated Rootwalla

Plated Rootwalla {4}{G}

Creature - Lizard
{2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate only once each turn.
" . . . And the third little boar built his house out of rootwalla plates . . . ."
—Skyshroud children's story
3/3
Predatory Hunger

Predatory Hunger {G}

Enchantment - Aura
Enchant creature
Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
Hunger growls, never purrs.
Pygmy Troll

Pygmy Troll {1}{G}

Creature - Troll
Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn.
{G}: Regenerate Pygmy Troll.
"Who you callin' 'shorty'?"
1/1
Rabid Wolverines

Rabid Wolverines {3}{G}{G}

Creature - Wolverine
Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn.
Is there any other kind?
4/4
Reclaim

Reclaim {G}

Instant
Put target card from your graveyard on top of your library.
The wise pay as much attention to what they throw away as to what they keep.
Resuscitate

Resuscitate {1}{G}

Instant
Until end of turn, creatures you control gain "{1}: Regenerate this creature."
"It is the art of convincing someone to live."
—Orim, Samite healer
Rootwater Alligator

Rootwater Alligator {3}{G}

Creature - Crocodile
Sacrifice a Forest: Regenerate Rootwater Alligator.
Subduing and skinning an alligator is the first rite of maturity adolescent merfolk must pass.
3/2
Skyshroud Elite

Skyshroud Elite {G}

Creature - Elf
Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.
"Civilization is a conspiracy to disguise the mutilation of nature."
—Skyshroud elite creed
1/1
Skyshroud War Beast

Skyshroud War Beast {1}{G}

Creature - Beast
Trample
As Skyshroud War Beast enters the battlefield, choose an opponent.
Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.
*/*
Song of Serenity

Song of Serenity {1}{G}

Enchantment
Creatures that are enchanted can't attack or block.
Heartwood brings peace in great symphonies where dryads conduct the trees through every note.