Exodus

Exodus contains 143 cards.
It is part of Tempest block.
Allay

Allay {1}{w}

Instant
Buyback {3}
Destroy target enchantment.
Angelic Blessing

Angelic Blessing {2}{w}

Sorcery
Target creature gets +3/+3 and gains flying until end of turn.
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
Cataclysm

Cataclysm {2}{w}{w}

Sorcery
Each player chooses from among the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
The Weatherlight dragged the Predator behind it, the cradle hauling the casket.
Charging Paladin

Charging Paladin {2}{w}

Creature - Human Knight
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
"Hope shall be the blade that severs our bonds."
2/2
Convalescence

Convalescence {1}{w}

Enchantment
At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
Selenia had hurt Mirri terribly, but injuries of the flesh could be treated. The wounds she had torn in Crovax's soul would never close.
Exalted Dragon

Exalted Dragon {4}{w}{w}

Creature - Dragon
Flying
Exalted Dragon can't attack unless you sacrifice a land.
If dragons excel at anything more than vanity, it is greed.
5/5
High Ground

High Ground {w}

Enchantment
Each creature you control can block an additional creature each combat.
In war, as in society, position is everything.
Keeper of the Light

Keeper of the Light {w}{w}

Creature - Human Wizard
{W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life.
1/2
Kor Chant

Kor Chant {2}{w}

Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
The true treasure no thief can touch.
Limited Resources

Limited Resources {w}

Enchantment
When Limited Resources enters the battlefield, each player chooses five lands he or she controls and sacrifices the rest.
Players can't play lands as long as ten or more lands are on the battlefield.
Oath of Lieges

Oath of Lieges {1}{w}

Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent. The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library.
Paladin en-Vec

Paladin en-Vec {1}{w}{w}

Creature - Human Knight
First strike, protection from black and from red
"Our belief shall be the lance that pierces Volrath's heart."
2/2
Peace of Mind

Peace of Mind {1}{w}

Enchantment
{W}, Discard a card: You gain 3 life.
Three are the paths of the soul:
One out—roam across the plain,
One back—dwell with tribe and tent,
One in—turn an enemy's hate.
Pegasus Stampede

Pegasus Stampede {1}{w}

Sorcery
Buyback—Sacrifice a land.
Create a 1/1 white Pegasus creature token with flying.
Penance

Penance {2}{w}

Enchantment
Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.
Reaping the Rewards

Reaping the Rewards {w}

Instant
Buyback—Sacrifice a land.
You gain 2 life.
Reconnaissance

Reconnaissance {w}

Enchantment
{0}: Remove target attacking creature you control from combat and untap it.
War favors the informed.
Shackles

Shackles {2}{w}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{W}: Return Shackles to its owner's hand.
Shackles of gold are still shackles.
Shield Mate

Shield Mate {w}

Creature - Human Soldier
Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.
They bear weightier burdens than the shields they carry.
1/1
Soltari Visionary

Soltari Visionary {1}{w}{w}

Creature - Soltari Cleric
Shadow
Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.
2/2
Soul Warden

Soul Warden {w}

Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
Count carefully the souls and see that none are lost.
—Vec teaching
1/1
Standing Troops

Standing Troops {2}{w}

Creature - Human Soldier
Vigilance
The less you have, the harder you fight for it.
1/4
Treasure Hunter

Treasure Hunter {2}{w}

Creature - Human
When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.
"What separates junk from treasure is imagination."
—Hanna, Weatherlight navigator
2/2
Wall of Nets

Wall of Nets {1}{w}{w}

Creature - Wall
Defender
At end of combat, exile all creatures blocked by Wall of Nets.
When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.
0/7
Welkin Hawk

Welkin Hawk {1}{w}

Creature - Bird
Flying
When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library.
1/1